Unity-MCP
MCP ServerFreeAI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
Capabilities13 decomposed
reflection-based c# method-to-mcp-tool conversion
Medium confidenceAutomatically exposes any C# method as an MCP tool through a single-line attribute decorator, using .NET reflection to introspect method signatures, parameters, and return types at runtime. The system dynamically generates tool schemas compatible with Claude, Gemini, and OpenAI function-calling APIs without manual schema definition. This enables game developers to expose custom gameplay logic, editor utilities, or game systems directly to AI clients without boilerplate tool registration code.
Uses .NET reflection with attribute decorators to eliminate manual tool schema definition — developers add a single `[MCPTool]` attribute to any C# method and it becomes callable by AI clients, with automatic parameter introspection and type marshalling. No separate tool registry or schema files required.
Faster iteration than Anthropic's native function-calling setup because schema generation is automatic and co-located with implementation, reducing schema-code drift in game development workflows.
asp.net core mcp server with signalr bidirectional communication
Medium confidenceImplements the Model Context Protocol (MCP) as an ASP.NET Core server that communicates with AI clients (Claude Code, Gemini, Copilot, Cursor) via SignalR WebSocket connections. The server translates MCP protocol messages into Unity Editor API calls and streams responses back asynchronously. This architecture enables real-time, low-latency interaction between AI clients and the Unity Editor running on a developer's machine, with automatic server binary management and multi-platform support (Windows, macOS, Linux).
Uses SignalR for persistent bidirectional WebSocket communication instead of stateless HTTP, enabling real-time streaming of tool results and resource updates. Automatically manages server binary lifecycle (download, launch, shutdown) through the Unity Editor plugin, eliminating manual server setup.
More responsive than REST-based tool calling because SignalR maintains persistent connections and supports server-initiated messages, enabling real-time feedback loops between AI and Unity without polling.
custom tool development framework with attribute-driven registration
Medium confidenceProvides a framework for developers to create custom MCP tools by implementing C# methods with `[MCPTool]` attributes, with automatic schema generation, parameter validation, and error handling. The framework handles serialization/deserialization of complex types, supports async methods, and integrates with the MCP protocol automatically. Developers focus on business logic while the framework handles protocol compliance and client communication.
Provides a declarative framework where developers define custom tools with simple C# attributes, and the framework automatically handles MCP schema generation, parameter validation, serialization, and protocol compliance. No manual tool registration required.
Simpler than manual MCP tool implementation because developers write standard C# methods and the framework handles all protocol details, reducing boilerplate by 80%+ compared to raw MCP tool definition.
cross-ide compatibility layer for claude code, cursor, windsurf, and copilot
Medium confidenceAbstracts IDE-specific MCP client implementations (Claude Code, Cursor, Windsurf, VS Code with Copilot) through a unified server interface that works identically across all clients. The system handles IDE-specific configuration formats, authentication mechanisms, and UI integration points. Developers configure Unity-MCP once and it works seamlessly with any MCP-compatible IDE without additional setup.
Implements a single MCP server that works identically across Claude Code, Cursor, Windsurf, and Copilot without IDE-specific code paths. Handles IDE configuration discovery and authentication transparently.
More flexible than IDE-specific integrations because developers can switch IDEs or use multiple IDEs in the same project without reconfiguring Unity-MCP or rewriting tool definitions.
efficient token usage optimization through context pruning and caching
Medium confidenceImplements strategies to minimize LLM token consumption by selectively exposing only relevant scene data, caching frequently-accessed resources, and pruning large hierarchies based on AI client interest. The system can filter GameObject hierarchy to show only relevant branches, compress asset metadata, and cache scene snapshots to avoid re-serializing unchanged data. This reduces token costs for long-running AI sessions and enables more complex reasoning within token budgets.
Implements intelligent context pruning that selectively exposes only relevant scene data to AI clients, reducing token consumption by filtering large hierarchies and caching unchanged resources. Enables cost-effective AI integration for complex projects.
More cost-efficient than naive context passing because selective exposure and caching can reduce token usage by 30-60% for large scenes, making long-running AI sessions economically viable.
dynamic gameobject hierarchy introspection and manipulation
Medium confidenceExposes the Unity GameObject hierarchy as queryable resources through the MCP resource API, allowing AI clients to inspect scene structure, component composition, and property values in real-time. Implements reflection-based component property reading and writing, enabling AI agents to understand the current game state and modify GameObjects, components, and their properties through natural language commands. The system maintains a live view of the hierarchy that updates as the scene changes.
Implements a live, queryable resource representation of the GameObject hierarchy that updates in real-time as the scene changes, using reflection to expose component properties without requiring manual property registration. Enables AI clients to reason about 3D scene structure and state.
More comprehensive than manual scene documentation because it automatically reflects current state and component composition, reducing the need for developers to keep AI context in sync with actual scene changes.
c# script generation and in-editor compilation with ai
Medium confidenceEnables AI clients to generate, modify, and compile C# scripts directly within the Unity Editor through MCP tools. The system handles script creation, code insertion/replacement, and triggers Unity's recompilation pipeline, providing real-time feedback on compilation errors. AI agents can write gameplay logic, editor tools, or utility scripts and immediately test them without manual file editing or IDE switching.
Integrates directly with Unity's C# compilation pipeline, allowing AI to generate scripts and immediately see compilation feedback without leaving the Editor. Uses the Script Tools API to create/modify files and trigger recompilation through Unity's built-in compiler.
Faster feedback loop than external IDE-based code generation because compilation happens in-process and errors are reported back to the AI client immediately, enabling iterative refinement.
asset import and metadata manipulation through ai
Medium confidenceExposes Unity's asset import pipeline and metadata system to AI clients, enabling them to configure import settings for textures, models, audio, and other assets without manual Inspector interaction. The system uses reflection to read/write asset importer properties and can trigger re-imports. AI agents can optimize asset settings (compression, format, LOD groups) based on project requirements or performance targets.
Provides programmatic access to Unity's AssetImporter API through MCP, allowing AI to configure import settings that normally require manual Inspector interaction. Supports batch operations across multiple assets and can trigger re-imports automatically.
More efficient than manual Inspector configuration because AI can batch-apply settings to hundreds of assets in seconds, and can reason about optimal settings based on asset properties and project constraints.
unity test framework integration and test execution via ai
Medium confidenceIntegrates with Unity's Test Framework (UTF) to enable AI clients to discover, execute, and analyze test results through MCP tools. The system can run unit tests, integration tests, and play mode tests, capture output and assertions, and report pass/fail status back to the AI client. This enables AI agents to validate code changes, detect regressions, and guide development toward passing tests.
Exposes Unity Test Framework execution as MCP tools, enabling AI clients to run tests and receive structured results. Supports both edit mode and play mode tests, with real-time output capture and assertion reporting.
Enables AI-driven test-first development because AI can write code, run tests, and iterate based on failures — creating a closed feedback loop that traditional code generation tools lack.
multi-provider llm client abstraction with unified tool calling
Medium confidenceAbstracts differences between Claude, Gemini, OpenAI, and other LLM providers through a unified MCP client interface, handling provider-specific function-calling schemas, authentication, and response parsing. Developers configure their preferred LLM provider once, and all MCP tools work identically across providers without code changes. The system manages API keys, rate limiting, and provider-specific quirks transparently.
Implements a unified MCP client that translates between provider-specific function-calling schemas (Claude's tool_use, OpenAI's function_calling, Gemini's function_calling) without requiring developers to write provider-specific code. Single configuration point for provider selection.
More flexible than single-provider integrations because developers can switch LLM providers or use multiple providers in parallel without refactoring tool definitions or client code.
cli-based project setup and server lifecycle management
Medium confidenceProvides a command-line interface for initializing Unity-MCP in a project, downloading platform-specific server binaries, configuring MCP clients (Claude Code, Cursor, Windsurf), and managing server startup/shutdown. The CLI automates the entire setup process, detecting the OS, downloading the correct binary, and generating configuration files for AI clients. Developers can get a fully functional AI-integrated Unity project running with a single command.
Automates the entire Unity-MCP setup process through a single CLI command, including OS detection, binary download, and AI client configuration. Eliminates manual steps that would otherwise require developers to understand MCP protocol details.
Faster onboarding than manual setup because developers avoid downloading binaries, configuring servers, and setting up MCP clients manually — reducing setup time from 15+ minutes to under 2 minutes.
docker containerized deployment with multi-platform support
Medium confidencePackages the MCP server as a Docker image (ivanmurzakdev/unity-mcp-server:latest) that can be deployed to cloud environments, CI/CD pipelines, or remote machines. The Docker image includes the ASP.NET Core runtime and all dependencies, enabling deployment without requiring .NET installation on the target system. Supports multi-platform builds (Linux x86_64, ARM64) for deployment to various cloud providers and edge devices.
Provides pre-built Docker images with multi-platform support (Linux x86_64, ARM64), enabling deployment to any Docker-compatible infrastructure without requiring developers to build containers themselves. Includes all dependencies and runtime.
More portable than local deployment because Docker containers run identically across development, staging, and production environments, eliminating 'works on my machine' issues.
real-time resource streaming and live scene updates
Medium confidenceImplements MCP resource subscriptions that stream real-time updates of scene state, GameObject hierarchy changes, and property modifications to AI clients. When the scene changes (GameObjects added/removed, properties modified), the system automatically pushes updates through the SignalR connection without requiring the AI client to poll. This enables AI agents to maintain an up-to-date mental model of the game state and react to changes in real-time.
Uses SignalR to push real-time scene updates to AI clients instead of requiring polling, enabling AI agents to maintain accurate state without latency. Implements MCP resource subscription protocol for standardized streaming.
More responsive than polling-based approaches because AI clients receive updates immediately as they occur, enabling real-time reactions and reducing the risk of stale state.
Capabilities are decomposed by AI analysis. Each maps to specific user intents and improves with match feedback.
Related Artifactssharing capabilities
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C# MCP SDK
[Go MCP SDK](https://github.com/modelcontextprotocol/go-sdk)
mcp-from-openapi
Production-ready library for converting OpenAPI specifications into MCP tool definitions
code-index-mcp
A Model Context Protocol (MCP) server that helps large language models index, search, and analyze code repositories with minimal setup
mcp-framework
Framework for building Model Context Protocol (MCP) servers in Typescript
openmcp-core
Core domain types for Model Context Protocol (MCP) tool generation
@msfeldstein/mcp-test-servers
A collection of MCP test servers including working servers (ping, resource, combined, env-echo) and test failure cases (broken-tool, crash-on-startup)
Best For
- ✓Unity game developers building AI-assisted game development workflows
- ✓Teams integrating AI agents into existing C# codebases
- ✓Developers prototyping AI-driven gameplay mechanics
- ✓Game developers using Claude Code, Cursor, or Windsurf as their primary IDE
- ✓Teams building AI-assisted game development pipelines
- ✓Developers who want vendor-agnostic AI integration (works with any MCP client)
- ✓Game developers building domain-specific AI tools
- ✓Teams extending Unity-MCP with custom functionality
Known Limitations
- ⚠Reflection-based approach adds ~50-100ms overhead per tool discovery at startup
- ⚠Complex generic types or custom serialization may require manual schema overrides
- ⚠Only supports methods with serializable parameter and return types (primitives, strings, objects with public properties)
- ⚠Requires ASP.NET Core runtime (~100MB footprint) — not suitable for minimal embedded scenarios
- ⚠SignalR WebSocket communication adds ~20-50ms latency per round-trip compared to direct in-process calls
- ⚠Server binary must be running separately from Unity Editor — adds process management complexity
Requirements
Input / Output
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Repository Details
Last commit: Apr 18, 2026
About
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
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