{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"tool_yoom-legion-ai","slug":"yoom-legion-ai","name":"Yoom Legion AI","type":"product","url":"https://yoom.com","page_url":"https://unfragile.ai/yoom-legion-ai","categories":["app-builders","testing-quality"],"tags":[],"pricing":{"model":"paid","free":false,"starting_price":null},"status":"active","verified":false},"capabilities":[{"id":"tool_yoom-legion-ai__cap_0","uri":"capability://image.visual.text.prompt.to.3d.character.generation","name":"text-prompt-to-3d-character-generation","description":"Converts natural language text descriptions into fully-formed 3D character models through a neural generative pipeline that likely combines diffusion models or transformer-based architectures for spatial reasoning. The system processes semantic intent from prompts and generates volumetric or mesh-based character geometry with automatic topology optimization and UV unwrapping, producing models directly compatible with game engines like Unity and Unreal without requiring manual retopology or rigging setup.","intents":["I need to quickly generate a 3D character model from a text description without hiring a 3D artist","I want to iterate on character designs rapidly during pre-production without waiting for manual sculpting","I need game-engine-ready character assets with proper topology and UVs already applied","I want to explore multiple character variations from a single concept description"],"best_for":["Game studios in early production phases doing rapid character prototyping","VR/metaverse developers needing quick character asset generation","Indie game developers with limited 3D art resources","Concept teams and non-technical designers exploring character ideas visually"],"limitations":["Anatomical accuracy inconsistent for complex details like hand topology, facial proportions, and asymmetrical features","Clothing and fabric simulation details often require manual refinement; complex garment folds and layering are unreliable","Output quality degrades significantly for non-humanoid or highly stylized character types outside training distribution","No fine-grained control over specific anatomical variations, making it unsuitable for branded character consistency across multiple assets","Generated models typically require 2-8 hours of manual cleanup for production-quality results in AAA pipelines"],"requires":["Text prompt describing character (minimum 20-50 characters for reliable output)","Internet connection for cloud-based generation pipeline","Compatible 3D software (Blender, Maya, or game engine with FBX/OBJ import support)","Account with Yoom Legion AI service and active subscription or credits"],"input_types":["natural language text prompt","optional style descriptors (e.g., 'cyberpunk', 'fantasy', 'realistic')","optional reference images or mood boards (if supported)"],"output_types":["3D mesh (FBX, OBJ, GLTF formats)","UV-mapped geometry with material slots","Rigged skeleton (if auto-rigging enabled)","Texture maps or material definitions"],"categories":["image-visual","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_1","uri":"capability://image.visual.automatic.topology.optimization.and.uv.mapping","name":"automatic-topology-optimization-and-uv-mapping","description":"Automatically generates optimized mesh topology suitable for game engine animation and applies UV coordinates without manual unwrapping. The system likely uses learned mesh simplification algorithms and parameterization techniques to ensure generated characters have edge-flow patterns that support deformation, proper polygon density for animation, and non-overlapping UV layouts that prevent texture distortion during rigging and skinning operations.","intents":["I need character models that are immediately usable in game engines without topology cleanup","I want to avoid manual UV unwrapping which typically takes hours per character","I need models with proper edge loops and deformation-friendly geometry for animation","I want to reduce post-processing time from weeks to hours"],"best_for":["Game studios with tight production schedules who can't afford manual topology passes","Teams using automated animation pipelines that require consistent mesh structure","Rapid prototyping workflows where iteration speed matters more than perfection"],"limitations":["Topology optimization may not match hand-crafted edge flow for complex deformations like facial expressions or muscle simulation","UV seams and padding may not be optimal for high-resolution texture work; AAA-quality texturing may still require manual UV refinement","Automatic rigging assumes standard humanoid proportions; non-standard body types may have poor deformation","No control over polygon budget; generated meshes may be over-optimized for mobile or under-optimized for cinematic quality"],"requires":["Generated 3D character model from text prompt","Target game engine or 3D software (Unity, Unreal, Blender, etc.)","Support for FBX or GLTF format with embedded UV data"],"input_types":["3D mesh geometry (generated or imported)","character topology parameters (optional)"],"output_types":["optimized 3D mesh with reduced polygon count","UV-mapped geometry with non-overlapping islands","material slot assignments"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_10","uri":"capability://text.generation.language.prompt.optimization.and.suggestion.system","name":"prompt-optimization-and-suggestion-system","description":"Provides guidance on effective prompt construction and suggests improvements to user prompts to increase generation quality and consistency. The system likely analyzes prompts for clarity, completeness, and alignment with training data, offering suggestions for better descriptors or alternative phrasings that improve output quality. May include prompt templates or examples for common character types.","intents":["I want to learn how to write better prompts for higher-quality character generation","I need suggestions for improving a prompt that produced poor results","I want to understand what descriptors are most effective for specific character types","I need prompt templates or examples for common character archetypes"],"best_for":["Non-technical users new to text-to-3D generation who need guidance on prompt construction","Teams wanting to maximize generation quality through better prompting","Designers exploring effective descriptor vocabularies for their specific use cases"],"limitations":["Suggestions are heuristic-based and may not always improve output quality","System may not understand domain-specific or niche character types outside training distribution","No ability to learn from user feedback; suggestions don't improve over time with usage","Prompt optimization may reduce creative control by pushing toward 'safe' descriptors that produce consistent but generic results","Suggestions may be generic or unhelpful for highly specific or unusual character concepts"],"requires":["User-provided character prompt","Access to prompt suggestion interface or API"],"input_types":["user-written character prompt","optional feedback on previous generation quality"],"output_types":["prompt improvement suggestions","alternative descriptor recommendations","prompt templates or examples","quality assessment of current prompt"],"categories":["text-generation-language","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_11","uri":"capability://data.processing.analysis.generation.quality.assessment.and.filtering","name":"generation-quality-assessment-and-filtering","description":"Automatically evaluates generated character quality against specified criteria and filters or ranks outputs based on quality metrics. The system likely uses classifiers to assess anatomical correctness, prompt adherence, and aesthetic quality, enabling automatic rejection of poor outputs or ranking of multiple generations by quality score. May include user-configurable quality thresholds.","intents":["I want to automatically filter out anatomically incorrect or low-quality generations","I need to rank multiple character variations by quality to select the best candidates","I want to set minimum quality standards to avoid wasting time on poor outputs","I need objective metrics to assess whether generated characters meet project requirements"],"best_for":["Teams generating large batches of characters who need automated quality filtering","Workflows where manual quality review is a bottleneck","Projects with strict quality standards requiring consistent output quality"],"limitations":["Quality assessment is heuristic-based and may not align with subjective artistic preferences","Filtering may reject valid outputs that don't match training distribution expectations","No ability to customize quality criteria for project-specific requirements","Quality metrics may not capture important characteristics like prompt adherence or style consistency","False positives and false negatives in quality assessment may require manual review anyway"],"requires":["Generated character models","Quality assessment criteria or thresholds (optional)"],"input_types":["generated 3D character models","quality criteria or thresholds","optional reference images or quality standards"],"output_types":["quality scores per character","ranked list of characters by quality","filtered subset of high-quality characters","quality assessment metrics and breakdowns"],"categories":["data-processing-analysis","safety-moderation"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_2","uri":"capability://tool.use.integration.game.engine.asset.export.and.compatibility","name":"game-engine-asset-export-and-compatibility","description":"Exports generated 3D characters in formats and configurations compatible with major game engines (Unity, Unreal Engine) with automatic material setup, skeleton binding, and import optimization. The system handles format conversion (FBX/GLTF), applies engine-specific material definitions, and may include pre-configured animation rigs or blend shapes to reduce engine-side setup overhead.","intents":["I want to import generated characters directly into my game engine without format conversion or compatibility issues","I need characters with pre-configured materials and shaders ready for rendering","I want to skip manual rigging setup and use auto-generated skeletons immediately","I need batch export of multiple characters in engine-ready format"],"best_for":["Game developers using Unity or Unreal Engine as primary development platform","Studios with automated asset pipelines that require standardized export formats","Teams needing rapid iteration between character generation and engine testing"],"limitations":["Export format compatibility limited to FBX and GLTF; proprietary engine formats (Unreal's native skeletal mesh) may require additional conversion","Auto-generated materials use basic PBR setup; complex material graphs or custom shaders require manual engine-side configuration","Skeleton binding assumes standard humanoid rig; custom animation rigs or non-standard skeletons require manual rebinding","No support for advanced features like facial blend shapes, IK chains, or physics constraints without post-export editing"],"requires":["Generated 3D character model from Yoom Legion AI","Game engine installed (Unity 2020+ or Unreal Engine 4.26+)","FBX or GLTF import support in target engine"],"input_types":["3D character mesh with topology and UVs","export format preference (FBX, GLTF)","target engine specification (Unity, Unreal)"],"output_types":["engine-ready FBX or GLTF file","material definitions and texture references","skeleton and rigging data","import configuration metadata"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_3","uri":"capability://image.visual.style.and.aesthetic.prompt.conditioning","name":"style-and-aesthetic-prompt-conditioning","description":"Accepts style descriptors and aesthetic parameters in text prompts to guide character generation toward specific visual styles (cyberpunk, fantasy, realistic, cartoon, etc.). The system likely uses style embeddings or classifier-guided diffusion to condition the generative model, allowing users to specify visual direction without requiring separate style transfer or manual art direction passes.","intents":["I want to generate characters that match a specific game aesthetic or art style","I need to maintain visual consistency across multiple character generations for a cohesive game world","I want to explore how a character concept looks in different art styles without manual re-sculpting","I need to communicate visual direction to the AI through natural language descriptors"],"best_for":["Game studios with defined art styles who need characters that fit visual guidelines","Concept teams exploring multiple aesthetic directions for a project","Indie developers who want to establish a consistent visual identity quickly"],"limitations":["Style consistency across multiple character generations is unreliable; same style descriptor may produce varying results","Limited control over specific style parameters (e.g., polygon count, material complexity, color palette); style is applied holistically","Niche or highly specific art styles outside training distribution (e.g., specific anime subgenres, proprietary studio styles) produce poor results","No ability to reference existing character assets as style anchors; style conditioning is prompt-only","Style transfer may conflict with anatomical accuracy, resulting in distorted proportions in highly stylized outputs"],"requires":["Text prompt with style descriptors (e.g., 'cyberpunk', 'fantasy', 'low-poly')","Familiarity with common art style terminology for effective prompting"],"input_types":["natural language style descriptors","aesthetic keywords (cyberpunk, fantasy, realistic, cartoon, steampunk, etc.)","optional color palette or mood descriptors"],"output_types":["3D character model styled according to prompt","material and texture definitions matching style","polygon density and mesh complexity aligned with style"],"categories":["image-visual","text-generation-language"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_4","uri":"capability://image.visual.batch.character.generation.and.variation.exploration","name":"batch-character-generation-and-variation-exploration","description":"Supports generation of multiple character variations from a single base prompt or concept, enabling rapid exploration of design alternatives. The system likely uses prompt parameterization, seed variation, or conditional generation to produce diverse outputs while maintaining core character identity, allowing users to generate 5-50 variations and select the best candidates without re-prompting.","intents":["I want to generate multiple character variations from one concept to explore design space","I need to create a diverse cast of NPCs quickly by generating variations of a base character type","I want to batch-generate characters to reduce per-character generation time and cost","I need to compare multiple design directions before committing to final asset creation"],"best_for":["Game studios populating large game worlds with diverse NPCs","Teams doing rapid character design exploration and iteration","Projects requiring multiple character variants (e.g., different armor sets, age variations, gender variants)"],"limitations":["Variation quality is inconsistent; some variations may be anatomically broken or significantly different from prompt intent","No fine-grained control over which aspects vary (e.g., 'vary clothing but keep face the same'); all variations are generated independently","Batch generation increases API costs and processing time; generating 50 variations may cost 50x a single generation","No ability to interpolate between variations or blend characteristics from multiple outputs","Variation diversity may be limited for highly specific character descriptions; generic prompts produce more diverse results"],"requires":["Base character prompt or concept description","Batch size specification (number of variations desired)","Sufficient API credits or subscription tier for multiple generations"],"input_types":["base character prompt","variation parameters (optional seed ranges, style variations)","batch size (number of variations)"],"output_types":["multiple 3D character models (5-50+ variations)","metadata associating each variation with generation parameters","optional ranking or quality scores per variation"],"categories":["image-visual","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_5","uri":"capability://image.visual.anatomical.constraint.and.body.type.specification","name":"anatomical-constraint-and-body-type-specification","description":"Allows users to specify anatomical parameters and body type constraints in prompts to guide character generation toward specific physical characteristics (height, build, age, gender, body proportions). The system likely uses anatomical embeddings or classifier-guided generation to enforce constraints, ensuring generated characters conform to specified physical parameters rather than producing anatomically inconsistent results.","intents":["I need to generate characters with specific body types or proportions for diverse representation","I want to ensure generated characters match specific age ranges or physical characteristics","I need to generate characters that fit specific gameplay requirements (e.g., tall characters for intimidating enemies)","I want to avoid anatomically incorrect or inconsistent proportions in generated output"],"best_for":["Studios committed to diverse character representation across games","Games with specific character archetypes requiring consistent physical characteristics","Teams needing anatomically accurate characters for educational or medical simulations"],"limitations":["Anatomical constraint enforcement is imperfect; specified constraints may be ignored or produce distorted results","Limited vocabulary for anatomical parameters; complex body type descriptions may not be understood by the system","Constraints may conflict with style or clothing descriptions, resulting in compromised outputs","No ability to specify detailed anatomical measurements (e.g., exact proportions, muscle definition); constraints are high-level only","Constraint accuracy degrades for non-humanoid or highly unusual body types outside training distribution"],"requires":["Text prompt with anatomical descriptors (age, height, build, gender, body type)","Understanding of supported anatomical parameter vocabulary"],"input_types":["anatomical descriptors (age range, height, build, gender, body type)","physical characteristic keywords (muscular, athletic, slim, curvy, etc.)","optional reference images or proportional guidelines"],"output_types":["3D character model with specified anatomical characteristics","metadata confirming applied anatomical constraints","deviation metrics if constraints were not fully satisfied"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_6","uri":"capability://image.visual.character.clothing.and.accessory.generation","name":"character-clothing-and-accessory-generation","description":"Generates clothing, armor, accessories, and equipment as part of the character model based on text descriptions. The system likely uses conditional generation to synthesize clothing geometry and textures that conform to the character's body shape, though with significant quality variance for complex garments. Clothing is generated as part of the unified character mesh or as separate geometry layers.","intents":["I want to generate fully-clothed characters without manually adding clothing in a 3D editor","I need characters with specific armor or equipment for fantasy or sci-fi games","I want to explore how different outfits look on a character without re-generating the base model","I need to generate characters with era-appropriate or culturally-specific clothing"],"best_for":["Game studios generating NPCs with varied clothing and equipment quickly","Fantasy and sci-fi games requiring armor and specialized equipment","Projects where clothing variation is important for character differentiation"],"limitations":["Clothing geometry is often unrealistic; fabric folds, seams, and layering are poorly represented","Complex garments (multi-layered clothing, flowing robes, intricate armor) frequently require significant manual cleanup","Clothing often intersects with the body or clips through geometry, requiring manual adjustment","No ability to generate clothing separately from the character or swap clothing between characters","Texture quality for clothing is inconsistent; fabric details and patterns may be blurry or distorted","Clothing generation may conflict with anatomical accuracy, producing distorted body shapes under garments"],"requires":["Character prompt with clothing or equipment descriptions","Base character model for clothing to conform to"],"input_types":["clothing and accessory descriptions (e.g., 'leather armor', 'Victorian dress', 'futuristic suit')","equipment specifications (weapons, tools, jewelry)","optional style or era descriptors"],"output_types":["3D character model with integrated clothing and accessories","clothing geometry (may be separate mesh layers or unified)","texture maps for clothing materials and patterns"],"categories":["image-visual","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_7","uri":"capability://image.visual.facial.feature.and.expression.control","name":"facial-feature-and-expression-control","description":"Allows specification of facial features (face shape, eye style, nose, mouth, expression) through text prompts to guide generation of character faces. The system likely uses facial feature embeddings or face-specific diffusion models to condition generation, though facial accuracy is a known weakness. Generated faces may include blend shapes or facial rigs for animation, though expression control is limited.","intents":["I want to generate characters with specific facial features matching a concept or reference","I need to ensure generated faces are anatomically plausible and expressive","I want to create diverse faces for a large cast of characters","I need faces with specific expressions or emotional states"],"best_for":["Character-driven games where facial appearance is important for player connection","Projects requiring diverse facial representation across large NPC populations","Games with close-up character interactions where facial detail matters"],"limitations":["Facial feature accuracy is a documented weakness; generated faces often have asymmetrical or anatomically incorrect proportions","Eye topology and detail are frequently poor; eyes may be misaligned or lack proper specular highlights","Expression generation is unreliable; requested expressions may not be reflected in output","Facial blend shapes for animation may not be generated or may be poorly configured","No fine-grained control over specific facial features (e.g., eye color, nose shape); features are generated holistically","Facial hair, scars, and other distinctive features are often poorly rendered or missing"],"requires":["Text prompt with facial feature descriptions","Tolerance for manual facial refinement in post-processing"],"input_types":["facial feature descriptors (face shape, eye style, nose, mouth, expression)","age and ethnicity descriptors (optional)","expression or emotional state keywords"],"output_types":["3D character head with specified facial features","facial blend shapes for animation (if supported)","facial texture maps and material definitions"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_8","uri":"capability://tool.use.integration.interactive.character.preview.and.iteration","name":"interactive-character-preview-and-iteration","description":"Provides real-time or near-real-time preview of generated characters with ability to adjust prompts and regenerate without full re-processing. The system likely caches intermediate generation steps or uses progressive refinement to enable rapid iteration, allowing users to see results and make adjustments within minutes rather than waiting for full generation cycles.","intents":["I want to see character previews quickly and iterate on the design without long wait times","I need to make small adjustments to a generated character (e.g., change clothing) without full regeneration","I want to compare multiple generation attempts side-by-side to select the best result","I need to refine prompts based on preview results to improve output quality"],"best_for":["Designers and concept artists doing rapid character exploration","Teams with tight iteration cycles who need fast feedback loops","Non-technical users who benefit from visual feedback to refine prompts"],"limitations":["Preview quality may be lower than final output; final generation may differ significantly from preview","Iteration speed depends on server load and queue depth; peak times may have significant delays","No ability to partially regenerate (e.g., regenerate only the face while keeping the body); all iterations require full regeneration","Preview interface may be limited to web-based viewers with restricted camera control or export options","Iteration history may not be preserved; previous versions may be lost if not explicitly saved"],"requires":["Web browser with WebGL support for 3D preview","Active internet connection for real-time preview updates","Yoom Legion AI account with sufficient generation credits"],"input_types":["text prompt","prompt adjustments or refinements","preview settings (camera angle, lighting, background)"],"output_types":["real-time 3D character preview","generation status and progress indicators","side-by-side comparison views of multiple iterations"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_yoom-legion-ai__cap_9","uri":"capability://image.visual.multi.character.consistency.and.family.generation","name":"multi-character-consistency-and-family-generation","description":"Supports generation of related characters (family members, character variants, similar NPCs) with visual consistency and shared characteristics. The system likely uses character embedding or family-aware conditioning to ensure generated characters share recognizable features while maintaining individual distinctiveness, enabling creation of character families or NPC groups with visual coherence.","intents":["I want to generate a family of characters that look related without manually ensuring consistency","I need to create multiple NPCs that belong to the same faction or group with visual cohesion","I want to generate character variants (young/old, male/female versions) that clearly belong together","I need to maintain visual consistency across a large cast of characters for a cohesive game world"],"best_for":["Games with large NPC populations where visual consistency matters (e.g., faction members, family groups)","Story-driven games with character families or related character groups","Projects requiring visual coherence across diverse character populations"],"limitations":["Consistency enforcement is imperfect; generated characters may not clearly appear related despite shared parameters","No explicit control over which characteristics are shared (e.g., 'share face but vary body'); consistency is applied holistically","Consistency may degrade with large family sizes; 5+ related characters may show inconsistent features","No ability to use existing character as anchor for generating related characters; all generations are independent","Consistency constraints may conflict with diversity requirements, producing homogeneous character groups"],"requires":["Base character or family concept description","Relationship specification (family members, faction members, variants)","Shared characteristic parameters (optional)"],"input_types":["base character or family concept prompt","relationship type (family, faction, variants)","shared characteristics or visual anchors","number of related characters to generate"],"output_types":["multiple related 3D character models","metadata indicating relationships and shared characteristics","consistency metrics or quality scores"],"categories":["image-visual","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":41,"verified":false,"data_access_risk":"high","permissions":["Text prompt describing character (minimum 20-50 characters for reliable output)","Internet connection for cloud-based generation pipeline","Compatible 3D software (Blender, Maya, or game engine with FBX/OBJ import support)","Account with Yoom Legion AI service and active subscription or credits","Generated 3D character model from text prompt","Target game engine or 3D software (Unity, Unreal, Blender, etc.)","Support for FBX or GLTF format with embedded UV data","User-provided character prompt","Access to prompt suggestion interface or API","Generated character models"],"failure_modes":["Anatomical accuracy inconsistent for complex details like hand topology, facial proportions, and asymmetrical features","Clothing and fabric simulation details often require manual refinement; complex garment folds and layering are unreliable","Output quality degrades significantly for non-humanoid or highly stylized character types outside training distribution","No fine-grained control over specific anatomical variations, making it unsuitable for branded character consistency across multiple assets","Generated models typically require 2-8 hours of manual cleanup for production-quality results in AAA pipelines","Topology optimization may not match hand-crafted edge flow for complex deformations like facial expressions or muscle simulation","UV seams and padding may not be optimal for high-resolution texture work; AAA-quality texturing may still require manual UV refinement","Automatic rigging assumes standard humanoid proportions; non-standard body types may have poor deformation","No control over polygon budget; generated meshes may be over-optimized for mobile or under-optimized for cinematic quality","Suggestions are heuristic-based and may not always improve output quality","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.31666666666666665,"quality":0.72,"ecosystem":0.25,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.25,"quality":0.25,"ecosystem":0.1,"match_graph":0.35,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-05-24T12:16:34.117Z","last_scraped_at":"2026-04-05T13:23:42.553Z","last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=yoom-legion-ai","compare_url":"https://unfragile.ai/compare?artifact=yoom-legion-ai"}},"signature":"O0lac9N5CU84ye7CDFAN9kBmvsyFBi+CsDvPPEHTj09j7eUxfQT2z9MeoZL653BX1HSLrtIkmrSdCWW+mSAiBw==","signedAt":"2026-06-20T01:39:45.383Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/yoom-legion-ai","artifact":"https://unfragile.ai/yoom-legion-ai","verify":"https://unfragile.ai/api/v1/verify?slug=yoom-legion-ai","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}