{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"tool_webattle","slug":"webattle","name":"WeBattle","type":"webapp","url":"https://webattle.ai","page_url":"https://unfragile.ai/webattle","categories":["app-builders"],"tags":[],"pricing":{"model":"freemium","free":true,"starting_price":null},"status":"active","verified":false},"capabilities":[{"id":"tool_webattle__cap_0","uri":"capability://text.generation.language.ai.driven.narrative.generation.with.branching.dialogue.trees","name":"ai-driven narrative generation with branching dialogue trees","description":"Generates multi-turn interactive narratives by chaining LLM prompts that maintain story context across player choices. The system accepts natural language game premises and player inputs, then uses prompt engineering to generate contextually-aware story branches that respond to player decisions. Each turn maintains conversation history to preserve narrative continuity, though coherence degrades with longer play sessions due to context window limitations and accumulated prompt drift.","intents":["I want to create an interactive story game without writing all the dialogue manually","I need the game to respond dynamically to player choices and generate new story branches on-the-fly","I want to test narrative ideas quickly without building a full game engine"],"best_for":["Creative writers prototyping interactive fiction concepts","Casual game creators without programming experience","Educators building choose-your-own-adventure learning experiences"],"limitations":["Narrative consistency degrades significantly after 10-15 turns due to context window constraints and accumulated prompt drift","Generated stories reflect LLM biases and may produce repetitive or clichéd narrative patterns","No explicit memory of character arcs or plot threads across game sessions without manual state management","Tone and narrative voice inconsistency when switching between different LLM providers or model versions"],"requires":["Active internet connection for LLM API calls","API credentials for underlying LLM provider (OpenAI, Anthropic, or equivalent)","Initial game premise or scenario description (natural language text)"],"input_types":["text (game premise/scenario description)","text (player dialogue choices)","text (game rules or tone specifications)"],"output_types":["text (generated narrative passages)","structured data (branching choice options)","text (NPC dialogue and story progression)"],"categories":["text-generation-language","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_webattle__cap_1","uri":"capability://automation.workflow.zero.code.game.creation.interface.with.natural.language.game.definition","name":"zero-code game creation interface with natural language game definition","description":"Provides a web-based UI that accepts natural language descriptions of game concepts and automatically scaffolds playable games without requiring code. Users describe game themes, tone, character archetypes, and win/loss conditions in plain text, which the system parses and translates into LLM prompts and game loop configurations. The interface abstracts away API management, prompt engineering, and game state handling, presenting a simple form-based or conversational setup flow.","intents":["I want to create a game without learning programming or game development frameworks","I need to describe my game idea in natural language and have it become playable immediately","I want to iterate on game concepts rapidly without technical setup overhead"],"best_for":["Non-technical creative writers and game designers","Educators building interactive learning experiences","Rapid prototypers validating game concepts with minimal time investment"],"limitations":["Game mechanics are limited to dialogue-driven interactions; no support for inventory systems, combat mechanics, or spatial navigation","Customization of game rules and win conditions is constrained to what the underlying LLM can infer from natural language descriptions","No visual editor or debugging tools for game logic; troubleshooting requires re-describing the game concept","Tone and difficulty scaling depend entirely on LLM interpretation, leading to inconsistent player experiences"],"requires":["Web browser with modern JavaScript support","WeBattle account (free or premium tier)","Natural language description of game concept (no formal specification required)"],"input_types":["text (game concept description)","text (game theme/tone preferences)","text (character or world descriptions)"],"output_types":["playable game instance","shareable game URL","game metadata (title, description, creator)"],"categories":["automation-workflow","text-generation-language"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_webattle__cap_2","uri":"capability://automation.workflow.playable.game.instance.generation.and.execution","name":"playable game instance generation and execution","description":"Converts game definitions into executable game instances that manage turn-based gameplay loops, maintain game state across player interactions, and render narrative content and choice options in a web interface. The system handles session management, API call orchestration to the underlying LLM, and presentation of generated story content and player choices. Each game instance maintains a session ID, conversation history, and game-specific metadata (creator, title, play count) in a backend store.","intents":["I want to play a game that was created by another user","I need the game to remember my choices and progress as I play through multiple turns","I want to see generated story content and available choices presented in a clean interface"],"best_for":["Casual players exploring user-generated games","Game creators testing their own creations","Community members discovering and playing shared games"],"limitations":["Game sessions are not persisted across browser closures without explicit save functionality; player progress may be lost","No offline play capability; all gameplay requires real-time LLM API calls, introducing latency (typically 2-5 seconds per turn)","Concurrent player limits may apply based on LLM API rate limits and backend infrastructure","No undo/rewind functionality; player choices are permanent once submitted"],"requires":["Web browser with JavaScript enabled","Active internet connection for LLM API calls","Valid game URL or game ID from WeBattle platform"],"input_types":["text (player dialogue choice selection)","text (player free-form input if game supports it)"],"output_types":["text (rendered narrative content)","structured data (available player choices)","game state metadata (turn count, game status)"],"categories":["automation-workflow","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_webattle__cap_3","uri":"capability://automation.workflow.game.sharing.and.community.distribution.with.url.based.access","name":"game sharing and community distribution with url-based access","description":"Generates shareable URLs for created games that allow any user to play without requiring authentication or special permissions. Games are assigned unique identifiers and published to a public or semi-public registry, enabling discovery through direct links, social sharing, or platform-wide game listings. The system tracks play counts, player feedback, and game metadata to support community features like ratings or featured game curation.","intents":["I want to share my game with friends or the broader WeBattle community","I need a simple link I can post on social media or send via chat","I want to see how many people have played my game and get feedback"],"best_for":["Game creators seeking audience feedback and validation","Community builders fostering user-generated content ecosystems","Social media users sharing creative projects with followers"],"limitations":["No granular access control; shared games are typically public or require only a URL, limiting privacy options","No built-in moderation or content filtering; inappropriate games may be discoverable without curation","Play count and engagement metrics may be limited to basic analytics without detailed player behavior tracking","No version control or game update mechanism; changes to a game may break existing shared links or player expectations"],"requires":["WeBattle account with game creation privileges","Completed game instance ready for sharing","Optional: social media accounts or communication channels for distribution"],"input_types":["game instance (created game to be shared)"],"output_types":["shareable URL","game metadata (title, description, creator name)","engagement metrics (play count, optional ratings)"],"categories":["automation-workflow","tool-use-integration"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_webattle__cap_4","uri":"capability://automation.workflow.freemium.tier.management.with.feature.gating","name":"freemium tier management with feature gating","description":"Implements a two-tier pricing model where free users can create and play games with basic features (limited API calls per month, standard LLM models, basic analytics), while premium subscribers unlock higher quotas, advanced LLM models, custom branding, and detailed game analytics. The system enforces usage limits through API call tracking, session quotas, and feature flags that enable/disable functionality based on subscription status.","intents":["I want to try creating games without paying upfront","I need higher API quotas and better LLM models for my games","I want to track detailed analytics about who is playing my games"],"best_for":["Casual creators testing the platform before committing financially","Serious game creators requiring higher API quotas and model quality","Educators or small teams with limited budgets for game development tools"],"limitations":["Free tier API quotas may be restrictive for games with high player engagement or long play sessions","Premium features are not granular; users must upgrade entire tier rather than selecting individual features","No trial period for premium features; users cannot test advanced capabilities before purchasing","Downgrade from premium to free tier may result in loss of analytics or game data if not explicitly preserved"],"requires":["WeBattle account","Valid payment method for premium tier (credit card or equivalent)","Acceptance of terms of service and privacy policy"],"input_types":["subscription tier selection","payment information (for premium tier)"],"output_types":["subscription status","usage metrics (API calls remaining, quota limits)","feature access flags"],"categories":["automation-workflow","tool-use-integration"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_webattle__cap_5","uri":"capability://tool.use.integration.llm.provider.abstraction.and.multi.model.support","name":"llm provider abstraction and multi-model support","description":"Abstracts underlying LLM provider details (OpenAI, Anthropic, or equivalent) behind a unified interface, allowing games to run on different models without code changes. The system likely maintains provider-specific prompt formatting, token counting, and API call handling, with a configuration layer that selects the active provider based on subscription tier or user preference. This enables cost optimization (cheaper models for free tier, premium models for paid users) and resilience through provider fallback.","intents":["I want my game to work regardless of which LLM provider is available","I need the platform to use cheaper models for free tier and better models for premium","I want the platform to automatically handle provider-specific API differences"],"best_for":["Platform operators optimizing for cost and model quality across tiers","Game creators indifferent to underlying LLM provider","Users seeking resilience through provider redundancy"],"limitations":["Narrative quality and tone may vary significantly between LLM providers; games may behave differently when provider switches","Prompt engineering optimizations for one provider may not transfer to another, requiring re-tuning for consistent results","Token counting and cost estimation may be inaccurate if provider abstraction layer is not perfectly aligned with actual provider behavior","No user control over provider selection; platform chooses provider based on tier, limiting customization"],"requires":["Valid API credentials for at least one LLM provider (managed by WeBattle backend)","Prompt templates compatible with multiple LLM APIs"],"input_types":["game definition (provider-agnostic)","player input (provider-agnostic)"],"output_types":["narrative content (generated by selected provider)","provider metadata (model name, token usage)"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_webattle__cap_6","uri":"capability://search.retrieval.game.metadata.and.discovery.indexing","name":"game metadata and discovery indexing","description":"Maintains a searchable index of created games with metadata (title, description, creator, creation date, play count, ratings) that enables discovery through browsing, search, or algorithmic recommendations. The system likely stores game metadata in a database with full-text search capabilities, and may implement ranking algorithms that surface popular or highly-rated games. This supports community engagement by helping players discover games beyond direct sharing.","intents":["I want to discover new games created by other users","I want to search for games matching specific themes or genres","I want to see trending or highly-rated games on the platform"],"best_for":["Community members exploring user-generated content","Game creators seeking organic discovery beyond direct sharing","Platform operators building engagement through content discovery"],"limitations":["Search functionality may be limited to basic keyword matching without semantic understanding of game themes or narratives","No filtering by game difficulty, play duration, or content warnings; discovery is coarse-grained","Ranking algorithms may favor popular games, creating a 'rich get richer' dynamic that disadvantages new creators","No user-curated collections or playlists; discovery relies entirely on algorithmic or chronological sorting"],"requires":["WeBattle account (free or premium)","Published games in the platform index"],"input_types":["search query (text)","filter criteria (optional: genre, creator, date range)"],"output_types":["game listings (title, description, creator, metadata)","ranking/relevance scores","pagination or infinite scroll results"],"categories":["search-retrieval","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_webattle__cap_7","uri":"capability://memory.knowledge.game.state.persistence.and.session.recovery","name":"game state persistence and session recovery","description":"Stores game session state (conversation history, player choices, game progress, turn count) in a backend database, enabling players to resume games across browser sessions or devices. The system assigns session IDs to each game instance, maintains conversation history for context window management, and may implement auto-save functionality to prevent progress loss. Session recovery likely requires authentication or session token validation to prevent unauthorized access to other players' games.","intents":["I want to pause my game and resume it later without losing progress","I want to play the same game on different devices and continue where I left off","I want the game to automatically save my progress so I don't lose it if my browser crashes"],"best_for":["Casual players with interrupted play sessions","Mobile users switching between devices","Game creators testing long-form narratives across multiple sessions"],"limitations":["Session recovery requires authentication or session token; anonymous play may not support persistence","Conversation history storage increases backend costs and may be limited to a maximum number of turns","No explicit save/load UI; players may not be aware that progress is being persisted","Session expiration policies may delete old game sessions without warning, causing progress loss"],"requires":["WeBattle account or session token","Backend database with sufficient storage for conversation history","Browser support for cookies or local storage for session token management"],"input_types":["game session ID","player authentication credentials or session token"],"output_types":["restored game state (conversation history, current turn)","session metadata (creation date, last played, play duration)"],"categories":["memory-knowledge","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":40,"verified":false,"data_access_risk":"high","permissions":["Active internet connection for LLM API calls","API credentials for underlying LLM provider (OpenAI, Anthropic, or equivalent)","Initial game premise or scenario description (natural language text)","Web browser with modern JavaScript support","WeBattle account (free or premium tier)","Natural language description of game concept (no formal specification required)","Web browser with JavaScript enabled","Valid game URL or game ID from WeBattle platform","WeBattle account with game creation privileges","Completed game instance ready for sharing"],"failure_modes":["Narrative consistency degrades significantly after 10-15 turns due to context window constraints and accumulated prompt drift","Generated stories reflect LLM biases and may produce repetitive or clichéd narrative patterns","No explicit memory of character arcs or plot threads across game sessions without manual state management","Tone and narrative voice inconsistency when switching between different LLM providers or model versions","Game mechanics are limited to dialogue-driven interactions; no support for inventory systems, combat mechanics, or spatial navigation","Customization of game rules and win conditions is constrained to what the underlying LLM can infer from natural language descriptions","No visual editor or debugging tools for game logic; troubleshooting requires re-describing the game concept","Tone and difficulty scaling depend entirely on LLM interpretation, leading to inconsistent player experiences","Game sessions are not persisted across browser closures without explicit save functionality; player progress may be lost","No offline play capability; all gameplay requires real-time LLM API calls, introducing latency (typically 2-5 seconds per turn)","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.3333333333333333,"quality":0.6900000000000001,"ecosystem":0.15000000000000002,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.25,"quality":0.25,"ecosystem":0.1,"match_graph":0.35,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-05-24T12:16:34.117Z","last_scraped_at":"2026-04-05T13:23:42.552Z","last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=webattle","compare_url":"https://unfragile.ai/compare?artifact=webattle"}},"signature":"F421QE2WBuMIkFGCJbOZ44NQf9ozV8QOarOThkCxoPir8Yt5768zCv//gEeMvAzJlOehHnk/ADXkZlQTuAUNAQ==","signedAt":"2026-06-22T00:30:59.932Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/webattle","artifact":"https://unfragile.ai/webattle","verify":"https://unfragile.ai/api/v1/verify?slug=webattle","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}