{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"openrouter-thedrummer-unslopnemo-12b","slug":"thedrummer-unslopnemo-12b","name":"TheDrummer: UnslopNemo 12B","type":"model","url":"https://openrouter.ai/models/thedrummer~unslopnemo-12b","page_url":"https://unfragile.ai/thedrummer-unslopnemo-12b","categories":["text-writing"],"tags":["thedrummer","api-access","text"],"pricing":{"model":"paid","free":false,"starting_price":"$4.00e-7 per prompt token"},"status":"active","verified":false},"capabilities":[{"id":"openrouter-thedrummer-unslopnemo-12b__cap_0","uri":"capability://text.generation.language.narrative.driven.conversational.generation.for.adventure.and.fantasy.contexts","name":"narrative-driven conversational generation for adventure and fantasy contexts","description":"Generates multi-turn dialogue and narrative prose optimized for adventure writing and role-play scenarios through fine-tuning on narrative datasets. The model uses a 12B parameter architecture trained to maintain character consistency, world-building coherence, and plot progression across extended conversations without losing context or narrative thread.","intents":["Generate immersive dialogue for tabletop RPG campaigns and character interactions","Create adventure narrative branches and story continuations with consistent world-building","Develop character backstories and personality-driven responses for role-play scenarios","Produce descriptive prose for game masters and creative writers working in fantasy/adventure genres"],"best_for":["indie game developers building narrative-driven games","tabletop RPG game masters and players seeking AI-assisted storytelling","creative writers prototyping adventure fiction and world-building","role-play community members building character-driven interactive fiction"],"limitations":["12B parameter size limits reasoning depth compared to 70B+ models; may struggle with complex multi-threaded plot logic","Fine-tuning focused on narrative contexts means performance on technical, analytical, or code-related queries is degraded","No built-in memory persistence across sessions — requires external conversation state management for long-form campaigns","Context window size not specified; may truncate extended adventure narratives or lose earlier plot threads in very long conversations"],"requires":["OpenRouter API key for access","HTTP/REST client or OpenRouter SDK integration","Conversation state management system if maintaining multi-session narrative continuity is required"],"input_types":["text (natural language prompts, character descriptions, scene settings, dialogue cues)"],"output_types":["text (narrative prose, dialogue, character responses, story continuations)"],"categories":["text-generation-language","creative-writing"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"openrouter-thedrummer-unslopnemo-12b__cap_1","uri":"capability://tool.use.integration.api.based.inference.with.streaming.response.delivery","name":"api-based inference with streaming response delivery","description":"Exposes the UnslopNemo 12B model through OpenRouter's REST API with support for streaming token-by-token responses, enabling real-time narrative generation in client applications. Requests are routed through OpenRouter's infrastructure, which handles model loading, inference scheduling, and response streaming via Server-Sent Events (SSE) or chunked HTTP responses.","intents":["Stream narrative responses in real-time to web or mobile clients for interactive storytelling","Integrate narrative generation into game engines or interactive fiction platforms with low-latency streaming","Build chat interfaces that display character dialogue progressively as tokens are generated","Reduce perceived latency in role-play applications by streaming partial responses before full generation completes"],"best_for":["web developers building real-time narrative interfaces","game developers integrating AI storytelling into Unity, Unreal, or custom engines","indie creators building interactive fiction platforms with streaming UI","teams building chat-based role-play applications requiring low-latency response delivery"],"limitations":["Streaming adds network overhead and requires client-side SSE or chunked response handling; not suitable for batch processing","OpenRouter API rate limits and quota constraints apply; high-volume narrative generation may incur significant costs","No local inference option — all requests route through OpenRouter's cloud infrastructure, introducing network latency (typically 100-500ms before first token)","Streaming responses cannot be easily cached or reused; each unique narrative prompt requires a fresh API call"],"requires":["OpenRouter API key with active billing","HTTP client supporting streaming responses (fetch API with ReadableStream, axios, httpx, etc.)","Network connectivity to OpenRouter endpoints","Client-side SSE parser or chunked response handler for streaming token consumption"],"input_types":["text (JSON payload with prompt, system message, conversation history, generation parameters)"],"output_types":["text (streaming tokens via SSE or chunked HTTP; final complete narrative response)"],"categories":["tool-use-integration","api-access"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"openrouter-thedrummer-unslopnemo-12b__cap_2","uri":"capability://memory.knowledge.multi.turn.conversation.context.preservation.with.narrative.coherence","name":"multi-turn conversation context preservation with narrative coherence","description":"Maintains conversation history across multiple turns while preserving narrative context, character voice, and plot continuity through the model's learned representations of adventure/role-play semantics. The model ingests prior conversation turns as context tokens, allowing it to generate responses that reference earlier plot points, maintain character personality, and build on established world-building without explicit memory structures.","intents":["Sustain long-form role-play campaigns where character relationships and plot threads evolve across dozens of turns","Maintain consistent character voice and personality across extended conversations","Build cumulative world-building details that compound across narrative turns","Enable game masters to reference earlier story events and player decisions in subsequent narrative generation"],"best_for":["role-play communities running extended campaigns with narrative continuity requirements","game masters using AI as a co-storyteller for multi-session adventures","interactive fiction platforms where player choices accumulate into branching narratives","creative writing groups collaborating on long-form adventure stories with AI assistance"],"limitations":["Context window size not publicly specified; very long campaigns may exceed token limits, forcing conversation truncation or summarization","No explicit memory mechanism — relies on context tokens, so older plot points may be deprioritized or forgotten in very long conversations","Conversation state must be managed client-side; OpenRouter does not persist conversation history between API calls","Character drift may occur over very long conversations as the model's attention to earlier character traits diminishes with context window pressure"],"requires":["Client-side conversation history management (array of {role, content} objects)","Logic to construct conversation context payload with prior turns before each API request","Mechanism to truncate or summarize conversation history if approaching context window limits"],"input_types":["text (conversation history array with prior user and assistant messages, new user prompt)"],"output_types":["text (assistant response continuing the narrative thread)"],"categories":["memory-knowledge","text-generation-language"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"openrouter-thedrummer-unslopnemo-12b__cap_3","uri":"capability://text.generation.language.character.voice.and.personality.consistency.generation","name":"character voice and personality consistency generation","description":"Generates responses that maintain consistent character voice, personality traits, and behavioral patterns across multiple turns through fine-tuning on role-play and character-driven narrative data. The model learns to associate character descriptions or context with specific linguistic patterns, emotional responses, and decision-making styles, enabling it to generate dialogue and actions that feel authentic to a defined character.","intents":["Generate NPC dialogue that remains true to a character's established personality and background","Create player character responses that reflect defined personality traits and motivations","Produce antagonist dialogue that maintains consistent goals and behavioral patterns across encounters","Generate character reactions to plot events that align with established personality and values"],"best_for":["game masters seeking AI-assisted NPC generation with consistent personalities","role-play players developing complex character arcs with consistent voice","interactive fiction developers building games with memorable, consistent characters","narrative game designers prototyping character-driven story branches"],"limitations":["Character consistency degrades with very long conversations as context window fills; older character trait references may be forgotten","No explicit character sheet or structured personality definition — relies on natural language descriptions, which may be ambiguous or incomplete","Character drift occurs if prompts are vague or contradictory; the model may interpolate personality traits not intended by the user","Complex or contradictory character traits may confuse the model, leading to inconsistent behavior"],"requires":["Clear character description or personality prompt provided in system message or conversation context","Consistent framing of character context across multiple API calls","User discipline to reinforce character traits in prompts if drift is observed"],"input_types":["text (character description, personality traits, background, motivations, dialogue cues)"],"output_types":["text (character dialogue, actions, reactions, internal monologue)"],"categories":["text-generation-language","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"openrouter-thedrummer-unslopnemo-12b__cap_4","uri":"capability://text.generation.language.world.building.context.integration.and.environmental.narrative.generation","name":"world-building context integration and environmental narrative generation","description":"Generates narrative descriptions, environmental details, and world-building elements that integrate with and expand upon established setting context. The model uses fine-tuning on fantasy and adventure narratives to produce descriptions of locations, cultures, magic systems, and historical details that feel coherent with a defined world, enabling it to generate new content that extends rather than contradicts established world-building.","intents":["Generate detailed descriptions of locations, NPCs, and encounters that fit within an established world","Create world-building details (cultures, magic systems, history) that expand upon a game master's setting","Produce environmental narrative that reinforces the tone and aesthetic of a defined world","Generate plot hooks and encounters that feel native to a specific world's rules and lore"],"best_for":["game masters building rich, consistent fantasy worlds for long-running campaigns","world-builders and setting designers seeking AI assistance in expanding lore","indie game developers creating immersive game worlds with consistent environmental narrative","fantasy authors using AI to generate world-building details and environmental descriptions"],"limitations":["World-building consistency depends on clear, detailed setting descriptions provided by the user; vague world context leads to incoherent generation","No explicit world-building database or knowledge base — relies on context tokens, so large world-building documents may exceed context limits","The model may generate world-building details that contradict established lore if the lore is not explicitly reinforced in each prompt","Complex magic systems or non-standard physics may confuse the model if not clearly defined in natural language"],"requires":["Detailed world-building context provided in system message or conversation history","Clear descriptions of world rules, cultures, geography, and lore","User discipline to review and validate generated world-building details for consistency with established canon"],"input_types":["text (world description, setting details, lore, magic system rules, cultural information)"],"output_types":["text (environmental descriptions, location details, cultural details, world-building expansions)"],"categories":["text-generation-language","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":22,"verified":false,"data_access_risk":"high","permissions":["OpenRouter API key for access","HTTP/REST client or OpenRouter SDK integration","Conversation state management system if maintaining multi-session narrative continuity is required","OpenRouter API key with active billing","HTTP client supporting streaming responses (fetch API with ReadableStream, axios, httpx, etc.)","Network connectivity to OpenRouter endpoints","Client-side SSE parser or chunked response handler for streaming token consumption","Client-side conversation history management (array of {role, content} objects)","Logic to construct conversation context payload with prior turns before each API request","Mechanism to truncate or summarize conversation history if approaching context window limits"],"failure_modes":["12B parameter size limits reasoning depth compared to 70B+ models; 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very long campaigns may exceed token limits, forcing conversation truncation or summarization","No explicit memory mechanism — relies on context tokens, so older plot points may be deprioritized or forgotten in very long conversations","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.05,"quality":0.35,"ecosystem":0.24,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.35,"quality":0.2,"ecosystem":0.1,"match_graph":0.3,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-05-24T12:16:25.059Z","last_scraped_at":"2026-05-03T15:20:45.776Z","last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=thedrummer-unslopnemo-12b","compare_url":"https://unfragile.ai/compare?artifact=thedrummer-unslopnemo-12b"}},"signature":"4m33OXuByIHKxlrxuRw3OJkYYnZo75TtflIKkDDZBMvBX9/eyJVJkbyeyA4gAYZP00zR2Tev0Y/sdhtTP5a9DQ==","signedAt":"2026-06-19T19:31:49.058Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/thedrummer-unslopnemo-12b","artifact":"https://unfragile.ai/thedrummer-unslopnemo-12b","verify":"https://unfragile.ai/api/v1/verify?slug=thedrummer-unslopnemo-12b","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}