{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"tool_movmi","slug":"movmi","name":"Movmi","type":"webapp","url":"https://movmi.co","page_url":"https://unfragile.ai/movmi","categories":["video-generation"],"tags":[],"pricing":{"model":"freemium","free":true,"starting_price":null},"status":"active","verified":false},"capabilities":[{"id":"tool_movmi__cap_0","uri":"capability://image.visual.2d.to.3d.video.motion.capture.with.multi.person.skeletal.tracking","name":"2d-to-3d video motion capture with multi-person skeletal tracking","description":"Converts 2D video input into 3D skeletal animation data by applying computer vision-based pose estimation algorithms that detect and track human body joints across video frames. The system processes uploaded video files server-side through a motion capture pipeline, outputting FBX skeletal animation files compatible with 3D animation software. Handles multiple people in a single frame and tracks full-body movement including facial expressions, eliminating the need for expensive marker-based mocap hardware or depth sensors.","intents":["I need to capture character movement from video without expensive mocap studio hardware","I want to convert live-action footage into 3D skeletal animation for game characters","I need to process multiple actors in a single video and export separate skeletal animations","I want to generate FBX files that I can apply to my 3D character models in Blender or Maya"],"best_for":["Indie game developers and solo 3D animators working with limited budgets","Small animation studios replacing expensive professional mocap sessions","Freelance character animators who need quick turnaround on motion capture","Game developers prototyping character animations before investing in professional mocap"],"limitations":["Accuracy degrades significantly with occlusion, complex overlapping movements, or poor lighting conditions","Limited to single-camera 2D video input; no multi-camera triangulation support for improved 3D accuracy","Facial animation fidelity is lower than body capture; no detailed hand/finger tracking or eye-gaze capture","Processing latency is undocumented; appears to be asynchronous batch processing rather than real-time","Maximum video duration, resolution, and file size limits are not publicly documented","Output quality depends heavily on video source quality, camera angle, and lighting setup"],"requires":["Video file in supported format (specific codecs and resolutions unknown)","Active Movmi account (free tier allows 3 credits/month; paid plans required for unlimited processing)","3D animation software (Blender, Maya, or similar) to apply exported FBX animations to characters","Web browser with internet connection for cloud-based video upload and processing"],"input_types":["video file (MP4, MOV, or other standard formats - specific codec support undocumented)","multi-person video (system detects and tracks multiple humans in frame)"],"output_types":["FBX skeletal animation file with 17-point joint detection","3D pose data compatible with standard animation software"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_movmi__cap_1","uri":"capability://text.generation.language.text.to.3d.pose.generation.with.pose.library","name":"text-to-3d-pose generation with pose library","description":"Generates 3D skeletal poses from natural language text descriptions through a feature called PoseAI, allowing animators to create static poses without filming video. The system interprets text prompts (e.g., 'running pose', 'victory stance') and outputs corresponding 3D skeleton configurations that can be applied to characters or used as keyframes in animation sequences. Supports both single-person and multi-person pose generation with configurable character positioning.","intents":["I need to quickly generate a specific pose (e.g., 'jumping', 'waving') without filming video","I want to create multiple character poses for different game states or animations","I need to generate crowd poses with multiple characters in different positions","I want to use text descriptions to prototype animation sequences before full mocap capture"],"best_for":["Game developers needing quick pose generation for character states and animations","Animators prototyping sequences and storyboarding before full motion capture","Developers building games with limited animation budgets who need pose variety","Teams iterating on character animations during pre-production"],"limitations":["Limited to static poses; does not generate motion or transitions between poses","Pose quality depends on text description clarity; ambiguous prompts may produce unexpected results","Free tier limited to 3 poses/month; Basic plan capped at 20 poses/month; only Creator plan ($29.99/month) offers unlimited pose generation","No documented support for complex choreography or multi-person interaction poses","Underlying model and training data are proprietary; no information on pose library size or coverage"],"requires":["Active Movmi account with sufficient pose generation credits","Natural language text description of desired pose","3D animation software to apply generated poses to character models"],"input_types":["text description (natural language prompt describing pose, e.g., 'running forward with arms pumping')"],"output_types":["3D skeletal pose data (FBX or compatible format)","Single or multi-person pose configuration"],"categories":["text-generation-language","image-visual"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_movmi__cap_2","uri":"capability://data.processing.analysis.fbx.skeletal.animation.export.with.mixamo.character.integration","name":"fbx skeletal animation export with mixamo character integration","description":"Exports motion capture and pose data as industry-standard FBX skeletal animation files that can be directly applied to 3D character models. The system includes built-in integration with Mixamo's character library (40+ pre-rigged characters), allowing users to instantly preview and apply animations to characters without manual rigging. FBX output is compatible with all major 3D animation software (Blender, Maya, Unreal Engine, Unity), enabling downstream use in game engines and animation pipelines.","intents":["I want to export motion capture data in a format compatible with my 3D animation software","I need to apply animations to pre-rigged characters without manual rigging work","I want to use the same animation on multiple different character models","I need to integrate captured animations into my game engine (Unity, Unreal, etc.)"],"best_for":["Game developers using Unity or Unreal Engine who need quick animation integration","3D animators working in Blender, Maya, or other professional software","Teams using Mixamo character library for rapid prototyping","Developers who need portable animation data across multiple tools and platforms"],"limitations":["Character library limited to 40 Mixamo characters; no support for custom-rigged characters or non-humanoid skeletons","FBX export is portable but Mixamo character assets themselves are proprietary and cannot be exported","Skeletal structure is fixed to Mixamo rig format; custom bone hierarchies or specialized rigs not supported","No documented support for cloth simulation, hair dynamics, or other deformation data in FBX output","Hand and finger animation detail is limited; FBX output does not include fine-grained hand tracking"],"requires":["Completed motion capture or pose generation in Movmi","3D animation software capable of importing FBX files (Blender, Maya, Unreal, Unity, etc.)","For Mixamo preview: Movmi account with access to character library","For custom characters: external 3D software to rig and apply animations"],"input_types":["skeletal animation data from motion capture or pose generation","character selection (from Mixamo library or custom rigged model)"],"output_types":["FBX file (Autodesk FBX format with skeletal animation data)","Compatible with game engines, 3D software, and animation pipelines"],"categories":["data-processing-analysis","tool-use-integration"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_movmi__cap_3","uri":"capability://image.visual.ai.generated.video.background.rendering.with.animated.characters","name":"ai-generated video background rendering with animated characters","description":"Generates complete video output by compositing 3D skeletal animations with AI-generated backgrounds through a feature called RenderAI. The system takes exported FBX animations, applies them to selected characters, and generates photorealistic or stylized video backgrounds using generative AI, producing final video files suitable for game trailers, social media, or animation previews. Supports customizable background prompts and character positioning within the generated scene.","intents":["I want to create a complete animated video without filming or rendering in 3D software","I need to generate game trailer footage with animated characters and AI backgrounds","I want to create social media content with animated characters in realistic environments","I need to preview animations in context without setting up complex 3D scenes and lighting"],"best_for":["Game developers creating marketing materials and trailers","Indie animators producing social media content with minimal production overhead","Teams prototyping game visuals before full 3D environment development","Content creators needing quick animated video generation without rendering farms"],"limitations":["RenderAI output quality depends on background prompt clarity and AI generation consistency","Free tier provides no RenderAI access; Basic and Pro plans limited to 10 videos/month; only Creator plan ($29.99/month) offers unlimited video generation","Output video format, resolution, and frame rate are not documented","No control over lighting, camera angles, or post-processing effects in generated video","Background generation may produce artifacts or unrealistic interactions between character and environment","Processing latency for video generation is undocumented; likely significantly longer than FBX export"],"requires":["Completed FBX animation from motion capture or pose generation","Character selection from Mixamo library","Text description of desired background scene","RenderAI credits (paid plan required; minimum $4.99/week for Basic tier with 10 videos/month)"],"input_types":["FBX skeletal animation file","character model selection","text prompt describing background scene (e.g., 'urban street at sunset', 'forest clearing')"],"output_types":["video file with animated character and AI-generated background","format and resolution unknown (likely MP4 or similar standard format)"],"categories":["image-visual","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_movmi__cap_4","uri":"capability://tool.use.integration.team.collaboration.and.project.sharing.with.animation.assets","name":"team collaboration and project sharing with animation assets","description":"Provides team workspace features allowing multiple users to collaborate on motion capture projects, share animations, and manage character assets within a shared project context. The system enables team members to upload videos, generate poses, and export animations that are accessible to all project collaborators, with role-based access control and project organization. Supports concurrent work on animation projects without file conflicts or manual asset synchronization.","intents":["I want my animation team to collaborate on the same project without managing files manually","I need to share motion capture outputs with team members for feedback and iteration","I want to organize animations by project and character for team access","I need to control who can upload, edit, and export animations in our team workspace"],"best_for":["Small animation studios with 2-10 team members","Game development teams collaborating on character animation","Distributed teams working on animation projects across locations","Studios needing centralized animation asset management without complex pipeline infrastructure"],"limitations":["Team features appear to require paid plan; free tier access to collaboration features is undocumented","No documented role-based permission system (e.g., viewer vs. editor vs. admin)","No version control or animation history tracking mentioned; unclear if previous iterations are preserved","Concurrent editing limits and conflict resolution mechanisms are not documented","No documented API for programmatic team management or asset access","Team size limits and pricing scaling are not clearly specified"],"requires":["Movmi paid account (Creator plan $29.99/month appears to include team features)","Team member invitations and account setup","Web browser access to Movmi platform"],"input_types":["video files for motion capture","pose generation prompts","team member email addresses for collaboration invites"],"output_types":["shared project workspace","accessible FBX animations and pose data","team member activity and project status"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_movmi__cap_5","uri":"capability://automation.workflow.credit.based.usage.metering.with.freemium.and.tiered.pricing","name":"credit-based usage metering with freemium and tiered pricing","description":"Implements a credit-based consumption model where each motion capture operation (video processing, pose generation, video rendering) consumes credits from the user's monthly allocation. The system enforces rate limits through credit quotas: free tier provides 3 credits/month, Basic plan ($4.99/week) includes unlimited motion capture but limited pose generation (20/month) and video rendering (10/month), Pro plan ($14.99/month) expands pose generation, and Creator plan ($29.99/month) provides unlimited access to all features. Credits reset monthly and cannot be carried over, creating predictable usage costs for different user tiers.","intents":["I want to test motion capture features without paying upfront","I need predictable monthly costs for my animation workflow","I want to scale my usage from hobby to professional without renegotiating contracts","I need to understand exactly how much each animation will cost before committing"],"best_for":["Solo developers and freelancers evaluating motion capture tools","Small studios with predictable monthly animation workloads","Teams wanting to start free and upgrade as usage grows","Budget-conscious developers comparing mocap solutions on cost-per-animation basis"],"limitations":["Free tier (3 credits/month) is extremely limited; likely only 1-2 short videos before paywall","Credits do not roll over; unused credits are lost at month end, creating waste for variable workloads","Exact credit cost per video is not documented; appears to be 1 credit per operation but duration/resolution impact unknown","No documented option for annual billing or volume discounts","Overage pricing is not documented; unclear what happens if user exceeds monthly quota","No documented pause/resume functionality for subscriptions; cancellation terms unknown"],"requires":["Movmi account creation (free)","Payment method for paid tiers (credit card or similar)","Monthly subscription commitment for paid plans"],"input_types":["subscription tier selection","usage tracking (videos processed, poses generated, videos rendered)"],"output_types":["credit balance and usage dashboard","monthly billing invoice","access to features based on tier"],"categories":["automation-workflow","tool-use-integration"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_movmi__cap_6","uri":"capability://automation.workflow.video.file.upload.and.asynchronous.cloud.processing.pipeline","name":"video file upload and asynchronous cloud processing pipeline","description":"Accepts video file uploads through a web interface and processes them asynchronously on cloud servers, returning completed FBX animation files after processing completes. The system handles video ingestion, validation, server-side motion capture computation, and file delivery through a standard SaaS pipeline without requiring local processing or GPU resources on the user's machine. Processing is queued and executed server-side, with results delivered as downloadable files or integrated into the user's project workspace.","intents":["I want to upload a video and get a 3D animation without installing software or owning a GPU","I need to process multiple videos without managing local compute resources","I want to process videos on my laptop without requiring high-end hardware","I need to integrate video processing into my workflow without learning complex software"],"best_for":["Solo developers and animators without access to high-end GPU hardware","Teams wanting to avoid infrastructure management and GPU costs","Users with limited local storage or processing power","Developers needing simple HTTP-based integration without complex software installation"],"limitations":["Video file size limits are not documented; unclear if 4K, 8K, or very long videos are supported","Processing latency is not documented; users cannot estimate how long processing will take","No documented support for batch processing or API-based programmatic uploads","Cloud-only processing means all video data is uploaded to Movmi servers; no local processing option for privacy-sensitive content","No documented webhook or callback mechanism to notify when processing completes","Concurrent processing limits are unknown; unclear if uploads are queued or processed in parallel"],"requires":["Video file in supported format (specific codecs unknown)","Web browser with internet connection","Movmi account with available credits","Sufficient upload bandwidth for video file size"],"input_types":["video file (MP4, MOV, or other standard formats)","optional metadata (video description, character selection)"],"output_types":["FBX skeletal animation file","downloadable from web interface or accessible in project workspace"],"categories":["automation-workflow","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_movmi__cap_7","uri":"capability://image.visual.multi.person.skeletal.tracking.and.pose.detection.in.single.video","name":"multi-person skeletal tracking and pose detection in single video","description":"Detects and tracks multiple human subjects within a single video frame, generating separate skeletal animations for each person without requiring manual segmentation or per-person video files. The system applies computer vision algorithms to identify individual body skeletons, track them across frames, and output distinct animation data for each person, enabling crowd scenes, multi-character interactions, and group choreography capture in a single video take. Supports variable numbers of people and handles occlusion and overlap between subjects.","intents":["I want to capture multiple characters interacting in a single video take","I need to generate crowd animations without filming each character separately","I want to capture group choreography or multi-person scenes efficiently","I need to extract individual character animations from a video with multiple actors"],"best_for":["Game developers creating multi-character scenes and interactions","Animation studios capturing group choreography or crowd scenes","Filmmakers generating character animations from multi-actor footage","Teams wanting to maximize efficiency by capturing multiple characters in single takes"],"limitations":["Accuracy degrades with occlusion; when people overlap or block each other, skeletal tracking becomes unreliable","Maximum number of simultaneous people that can be tracked is not documented","Skeletal tracking quality decreases as number of people in frame increases (computational complexity)","No documented support for distinguishing between people across multiple video takes or re-identifying individuals","Overlapping or interacting limbs may produce incorrect skeletal assignments","No documented mechanism to manually correct or adjust per-person skeletal data after processing"],"requires":["Video with multiple human subjects visible in frame","Sufficient camera distance and angle to see all subjects clearly","Good lighting to enable pose detection for all people","Movmi account with available motion capture credits"],"input_types":["video file with multiple people","optional metadata specifying number of expected people or character assignments"],"output_types":["multiple FBX skeletal animation files (one per detected person)","separate pose data for each individual"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_movmi__cap_8","uri":"capability://image.visual.facial.expression.and.emotion.capture.with.skeletal.animation","name":"facial expression and emotion capture with skeletal animation","description":"Captures facial movements and expressions from video input and includes them in the output skeletal animation data, enabling character animations with synchronized facial performance. The system detects facial landmarks and expression changes, mapping them to skeletal or blend shape data that can be applied to 3D character models with facial rigs. Supports emotion recognition and expression synthesis to generate realistic facial animations from video performance.","intents":["I want to capture facial expressions along with body movement in a single video","I need to animate character faces with realistic expressions matching the actor's performance","I want to generate dialogue animations with synchronized lip-sync and facial expressions","I need to create characters with emotional reactions matching the source video"],"best_for":["Game developers creating cinematic dialogue and character interactions","Animation studios producing character-driven narratives with emotional depth","Developers needing lip-sync and facial animation for dialogue scenes","Teams creating realistic character performances for story-driven games"],"limitations":["Facial animation fidelity is explicitly stated as lower than body capture; less precise than dedicated facial mocap systems","No detailed hand or finger tracking; facial capture does not extend to hand gestures or fine motor control","Requires clear frontal view of face; side angles or partial occlusion degrade facial tracking quality","No documented support for eye-gaze tracking or detailed eye movement capture","Facial expression output format and blend shape compatibility are not documented","Accuracy depends on lighting, camera distance, and facial visibility; poor conditions produce unreliable results"],"requires":["Video with clear view of actor's face","Good frontal lighting to enable facial landmark detection","3D character model with facial rig or blend shapes to receive facial animation data","Movmi account with available motion capture credits"],"input_types":["video file with visible facial performance","optional character facial rig specification"],"output_types":["FBX animation data with facial expression information","blend shape or morph target data for character facial animation"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":41,"verified":false,"data_access_risk":"high","permissions":["Video file in supported format (specific codecs and resolutions unknown)","Active Movmi account (free tier allows 3 credits/month; paid plans required for unlimited processing)","3D animation software (Blender, Maya, or similar) to apply exported FBX animations to characters","Web browser with internet connection for cloud-based video upload and processing","Active Movmi account with sufficient pose generation credits","Natural language text description of desired pose","3D animation software to apply generated poses to character models","Completed motion capture or pose generation in Movmi","3D animation software capable of importing FBX files (Blender, Maya, Unreal, Unity, etc.)","For Mixamo preview: Movmi account with access to character library"],"failure_modes":["Accuracy degrades significantly with occlusion, complex overlapping movements, or poor lighting conditions","Limited to single-camera 2D video input; no multi-camera triangulation support for improved 3D accuracy","Facial animation fidelity is lower than body capture; no detailed hand/finger tracking or eye-gaze capture","Processing latency is undocumented; appears to be asynchronous batch processing rather than real-time","Maximum video duration, resolution, and file size limits are not publicly documented","Output quality depends heavily on video source quality, camera angle, and lighting setup","Limited to static poses; does not generate motion or transitions between poses","Pose quality depends on text description clarity; ambiguous prompts may produce unexpected results","Free tier limited to 3 poses/month; Basic plan capped at 20 poses/month; only Creator plan ($29.99/month) offers unlimited pose generation","No documented support for complex choreography or multi-person interaction poses","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.36666666666666664,"quality":0.7300000000000001,"ecosystem":0.15000000000000002,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.25,"quality":0.25,"ecosystem":0.1,"match_graph":0.35,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-05-24T12:16:31.858Z","last_scraped_at":"2026-04-05T13:23:42.551Z","last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=movmi","compare_url":"https://unfragile.ai/compare?artifact=movmi"}},"signature":"dxvhe4g3hi97z0acmETi0mqQ26DmJwUMxBTrUQyGkfHFTFDFbUD6Qh1ZuhG0nNYQP7wO3xcLc7OkZfXBBSmbBw==","signedAt":"2026-06-20T16:06:47.833Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/movmi","artifact":"https://unfragile.ai/movmi","verify":"https://unfragile.ai/api/v1/verify?slug=movmi","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}