{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"meshy","slug":"meshy","name":"Meshy","type":"product","url":"https://meshy.ai","page_url":"https://unfragile.ai/meshy","categories":["image-generation"],"tags":[],"pricing":{"model":"freemium","free":true,"starting_price":"$16/mo"},"status":"active","verified":false},"capabilities":[{"id":"meshy__cap_0","uri":"capability://image.visual.single.image.to.3d.mesh.generation","name":"single-image-to-3d-mesh-generation","description":"Converts a single 2D image (PNG, JPG, JPEG, WebP; max 25MB) into a fully textured 3D mesh with PBR materials in approximately 1 minute. The system processes the image server-side using proprietary Meshy generative models (v4, v5, or v6 selectable), inferring 3D geometry, topology, and physically-based rendering textures (Diffuse, Roughness, Metallic, Normal maps) from 2D visual information. Output is available in multiple formats (GLB, OBJ, FBX, USDZ, STL, BLEND) with configurable polygon density up to ~600K faces.","intents":["I need to convert a product photo into a 3D model for e-commerce visualization without manual modeling","I want to generate game assets from concept art sketches quickly","I need to create 3D models from reference images for 3D printing","I want to prototype AR product visualizations from existing product photography"],"best_for":["Individual game developers and product designers without 3D modeling expertise","Non-technical creators needing rapid asset generation for prototyping","Product visualization teams converting photography to interactive 3D","Educators teaching 3D asset creation without requiring modeling software"],"limitations":["Generation latency of ~1 minute makes real-time or interactive workflows impractical","Quality heavily dependent on input image clarity and lighting; poor-quality inputs produce degraded outputs","Single-object generation only; cannot generate complex multi-object scenes from one image","No iterative refinement within the tool; must re-generate to try variations","Polygon density capped at ~600K faces; high-fidelity mode may be insufficient for extreme close-up detail","No control over mesh topology or edge flow; output topology is determined by the model"],"requires":["Web browser with WebGL support (Chrome, Firefox, Safari, Edge)","Image file in PNG, JPG, JPEG, or WebP format","File size under 25MB","Active internet connection for server-side processing","Free tier: 100 credits/month (approximately 1 asset); Pro tier: 1,000 credits/month (~100 assets)"],"input_types":["image (PNG, JPG, JPEG, WebP)","optional: image enhancement preprocessing flag","optional: model version selection (Meshy 4, 5, or 6)"],"output_types":["3D mesh (GLB, OBJ, FBX, USDZ, STL, BLEND)","PBR texture maps (Diffuse, Roughness, Metallic, Normal)","metadata (polygon count, vertex count, topology type, printability status)"],"categories":["image-visual","3d-generation"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_1","uri":"capability://image.visual.batch.image.to.3d.processing","name":"batch-image-to-3d-processing","description":"Processes up to 10 images in a single batch operation, generating a separate 3D model for each input image sequentially or in parallel depending on tier-level concurrent task limits. The system queues each image through the single-image-to-3D pipeline and returns all completed models together, with progress tracking for each asset. Batch processing respects tier-based concurrency limits: Free (1 concurrent task), Pro (10 concurrent), Studio (20 concurrent).","intents":["I need to generate 3D models for 50 product photos but want to avoid submitting them one-by-one","I want to create a batch of game assets from concept art in a single workflow","I need to convert a product catalog into 3D models for AR visualization at scale","I want to generate multiple variations of a design quickly for comparison"],"best_for":["Product design teams with catalogs of reference images","Game studios generating asset batches for level design","E-commerce platforms converting product photography to 3D at scale","Studios with Pro or Studio tier subscriptions (Free tier limited to 1 concurrent task)"],"limitations":["Batch size capped at 10 images per submission; larger catalogs require multiple batch submissions","Free tier allows only 1 concurrent task, making batch processing effectively sequential and slow","No batch-level quality control or filtering; all 10 images are processed regardless of input quality","No batch retry mechanism; individual failed images must be resubmitted separately","Queue priority is tier-dependent; Free tier has 'low priority' and may experience delays during high load","No batch scheduling or delayed processing; all images are queued immediately"],"requires":["Web browser with WebGL support","10 or fewer image files in PNG, JPG, JPEG, or WebP format","Each file under 25MB","Active internet connection","Free tier: 100 credits/month (1 asset at a time); Pro tier: 1,000 credits/month (10 concurrent); Studio: 4,000 credits/month (20 concurrent)"],"input_types":["image array (up to 10 images, PNG/JPG/JPEG/WebP)","optional: image enhancement preprocessing flag (applied to all images)","optional: model version selection (applied to all images)"],"output_types":["array of 3D meshes (GLB, OBJ, FBX, USDZ, STL, BLEND)","array of PBR texture maps (Diffuse, Roughness, Metallic, Normal)","batch metadata (total processing time, per-image status, credit consumption)"],"categories":["image-visual","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_10","uri":"capability://tool.use.integration.model.context.protocol.mcp.integration.for.ai.agents","name":"model-context-protocol-mcp-integration-for-ai-agents","description":"Integrates with the Model Context Protocol (MCP) standard, enabling AI agents and LLM-based applications to invoke Meshy's 3D generation capabilities as tools within agentic workflows. MCP is a protocol for standardizing tool/resource access in AI systems, allowing Claude, other LLMs, or custom agents to call Meshy functions (generate 3D from image, generate 3D from text, apply textures, etc.) as part of multi-step reasoning and planning tasks. Specific MCP tool definitions, parameters, and integration examples are undocumented.","intents":["I want to build an AI agent that can generate 3D models as part of a multi-step creative workflow","I need to enable Claude or another LLM to generate 3D assets on behalf of users","I want to create a conversational interface where users describe objects and the agent generates 3D models","I need to integrate 3D generation into a larger AI-powered design or product development system"],"best_for":["AI/ML engineers building agentic systems with multi-step reasoning","Developers creating conversational interfaces for 3D asset generation","Product teams building AI-powered design tools","Researchers exploring AI agent capabilities in creative domains"],"limitations":["MCP tool definitions and parameters completely undocumented","No examples of MCP integration or usage provided","Unclear which Meshy capabilities are exposed via MCP (likely subset of full API)","No documentation on error handling, timeouts, or async job management in MCP context","MCP integration likely requires Pro/Studio tier (not confirmed)","No mention of rate limiting or quota management for agent-driven requests","Unclear if agents can chain multiple Meshy operations (e.g., generate → texture → remesh)"],"requires":["MCP-compatible AI system (Claude, custom agent framework, etc.)","Pro or Studio tier subscription (assumed, not documented)","MCP client implementation (language/framework dependent)","API key or authentication credentials for Meshy (mechanism unknown)","Active internet connection"],"input_types":["MCP tool invocation with parameters (image, text prompt, or model reference)","optional: generation parameters (model version, quality settings)"],"output_types":["MCP tool result with 3D model reference or download URL","3D mesh file (GLB, OBJ, FBX, USDZ, STL, BLEND)","PBR texture maps (Diffuse, Roughness, Metallic, Normal)","metadata (job ID, status, generation time)"],"categories":["tool-use-integration","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_11","uri":"capability://automation.workflow.tier.based.concurrent.task.management.and.queue.prioritization","name":"tier-based-concurrent-task-management-and-queue-prioritization","description":"Implements a credit-based billing system with tier-dependent concurrency limits and queue prioritization to manage resource allocation and monetization. Free tier allows 1 concurrent task with low queue priority; Pro tier allows 10 concurrent tasks with high priority; Studio tier allows 20 concurrent tasks with higher priority. Concurrent task limits directly impact wall-clock time for batch operations: users on Free tier must wait for each task to complete before starting the next, while Pro/Studio users can parallelize up to 10/20 tasks simultaneously.","intents":["I want to generate multiple 3D models in parallel to reduce total processing time","I need to understand how tier selection affects my batch processing speed","I want to prioritize my generation jobs during peak load times","I need to plan my workflow around concurrent task limits"],"best_for":["Teams and studios with batch asset generation workflows","Users generating 10+ assets per month (Free tier insufficient)","Time-sensitive projects requiring fast turnaround","Users seeking predictable queue times and priority access"],"limitations":["Concurrent task limits create hard bottlenecks: Free tier (1 task) serializes all operations","Queue priority is tier-dependent but not quantified; no SLA or expected wait times documented","No ability to prioritize individual jobs within a tier; all Pro users have equal priority","No job scheduling or delayed processing; all submissions are queued immediately","Concurrent task limit applies to all operations (generation, texturing, remeshing); no per-operation limits","No visibility into queue depth or estimated wait time before submission","No ability to cancel or pause jobs once submitted"],"requires":["Free, Pro, or Studio tier subscription","Sufficient monthly credits (100 for Free, 1,000 for Pro, 4,000 for Studio)","Active internet connection","Understanding of tier-based concurrency limits and their impact on workflow"],"input_types":["tier selection (Free, Pro, or Studio)","batch of tasks (up to 10 images per batch)"],"output_types":["queue status (position in queue, estimated wait time if available)","concurrent task count (1, 10, or 20 depending on tier)","priority level (Low, High, or Higher)"],"categories":["automation-workflow","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_12","uri":"capability://automation.workflow.credit.based.usage.billing.with.tier.dependent.allocation","name":"credit-based-usage-billing-with-tier-dependent-allocation","description":"Implements a credit-based billing system where each generation, texturing, or remeshing operation consumes a fixed number of credits. Monthly credit allocation is tier-dependent: Free (100 credits/month), Pro (1,000 credits/month), Studio (4,000 credits/month). Exact credit costs per operation are not documented, but stated allocations imply ~10 credits per asset (100 credits = ~10 assets for Free, 1,000 = ~100 for Pro, 4,000 = ~400 for Studio). Unused credits do not roll over; allocation resets monthly.","intents":["I want to understand the cost of generating 3D models at different usage levels","I need to estimate monthly spending based on my asset generation needs","I want to choose a tier that provides sufficient monthly credits for my workflow","I need to track credit consumption and plan my generation schedule"],"best_for":["Individual creators and small teams with predictable monthly asset needs","Users generating 1-400 assets per month (covered by Free/Pro/Studio tiers)","Projects with budget constraints requiring predictable monthly costs","Users seeking simplicity over pay-as-you-go pricing"],"limitations":["Exact credit cost per operation not documented; users must infer from tier allocations","No overage pricing documented; unclear what happens when monthly credits are exhausted","No credit rollover; unused credits are forfeited at month end","No ability to purchase additional credits mid-month (if needed)","No granular cost breakdown; cannot see credit cost for individual operations","No usage analytics or credit consumption tracking in UI (assumed)","Tier pricing displays as '$0/month' in provided materials (display error); actual prices unknown","No annual discount quantified; stated as '-20%' but actual savings unknown"],"requires":["Free, Pro, or Studio tier subscription","Monthly credit allocation (100, 1,000, or 4,000 depending on tier)","Understanding of approximate credit cost per asset (~10 credits based on stated allocations)"],"input_types":["tier selection (Free, Pro, or Studio)","number of assets to generate per month"],"output_types":["monthly credit allocation (100, 1,000, or 4,000)","estimated number of assets per month (~1, ~100, or ~400)","monthly cost (unknown; pricing display error in materials)"],"categories":["automation-workflow","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_13","uri":"capability://safety.moderation.commercial.license.and.asset.ownership.management","name":"commercial-license-and-asset-ownership-management","description":"Manages intellectual property and usage rights through tier-dependent licensing: Free tier assets are licensed under CC BY 4.0 (non-commercial use only, attribution required), while Pro and Studio tier assets are licensed under a private commercial license (commercial use permitted, no attribution required). License type is automatically assigned based on tier at generation time. All generated assets are owned by the user; Meshy retains no rights to generated content.","intents":["I want to generate 3D models for commercial projects (games, products, VFX)","I need to understand the licensing restrictions of free-tier generated assets","I want to ensure I have commercial rights to generated 3D models","I need to verify that I can use generated assets in client projects"],"best_for":["Commercial game developers, product designers, and VFX studios","Freelancers and agencies creating assets for client projects","Businesses monetizing 3D assets (games, AR apps, product visualization)","Users requiring clear IP ownership and commercial rights"],"limitations":["Free tier CC BY 4.0 license prohibits commercial use; limits Free tier to personal/educational projects","CC BY 4.0 requires attribution; commercial projects must credit Meshy or face license violation","Private commercial license terms not documented; unclear if there are usage restrictions or attribution requirements","No mention of exclusive rights; unclear if multiple users can generate identical models","No documentation on derivative works, modifications, or redistribution rights","License is automatically assigned at generation time; no option to change license post-generation","No legal review or warranty provided; users assume all licensing risk"],"requires":["Free tier: Personal/educational use only (CC BY 4.0)","Pro or Studio tier: Commercial use permitted (private license)","Understanding of CC BY 4.0 requirements (attribution, non-commercial restriction)","Acceptance of Meshy's terms of service and license terms"],"input_types":["tier selection (Free, Pro, or Studio)","intended use (commercial or non-commercial)"],"output_types":["license type (CC BY 4.0 for Free, private commercial license for Pro/Studio)","license terms (non-commercial, attribution required for Free; commercial use permitted for Pro/Studio)","asset ownership (user owns all generated assets)"],"categories":["safety-moderation","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_2","uri":"capability://image.visual.multi.view.image.generation.from.single.image","name":"multi-view-image-generation-from-single-image","description":"Automatically generates multiple synthetic viewing angles from a single input image before or during 3D mesh generation, improving geometric inference by providing the model with implicit multi-view context. The system uses AI to synthesize additional viewpoints (front, side, back, top, bottom, etc.) from the single 2D input, then feeds these synthetic views into the 3D generation pipeline to improve mesh quality and consistency. This preprocessing step is optional and can be toggled per-generation.","intents":["I have only a single product photo but want better 3D geometry inference","I want to improve mesh quality without manually capturing multiple reference images","I need to generate 3D models from archival or historical photos where only one angle exists","I want to reduce artifacts and improve symmetry in generated meshes"],"best_for":["Product designers with limited reference photography","Museums and cultural institutions digitizing artifacts from single-angle documentation","E-commerce teams with product photos taken from only one angle","Game developers working with concept art that shows only one perspective"],"limitations":["Synthetic view generation quality depends on input image clarity and object recognizability","Hallucinated views may introduce artifacts or incorrect geometry for occluded regions","No control over which viewpoints are synthesized or how they are weighted in the final mesh","Increases total generation time (exact overhead not documented)","May over-constrain the mesh if synthetic views contradict the input image","No visibility into the generated synthetic views; users cannot inspect or correct them"],"requires":["Web browser with WebGL support","Single image file in PNG, JPG, JPEG, or WebP format (max 25MB)","Optional toggle to enable multi-view mode (default state unknown)","Active internet connection","Sufficient credits (cost impact of multi-view mode not documented)"],"input_types":["image (PNG, JPG, JPEG, WebP)","optional: multi-view mode toggle (boolean)"],"output_types":["3D mesh with improved geometric consistency (GLB, OBJ, FBX, USDZ, STL, BLEND)","PBR texture maps (Diffuse, Roughness, Metallic, Normal)","metadata (whether multi-view mode was used)"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_3","uri":"capability://text.generation.language.text.to.3d.model.generation","name":"text-to-3d-model-generation","description":"Generates 3D models directly from natural language text prompts describing the desired object, style, and properties. The system processes text input through a proprietary language-to-3D generative model (architecture and training data unspecified) and outputs a fully textured 3D mesh with PBR materials. This capability bypasses the need for reference images entirely, enabling creative generation from pure text description.","intents":["I want to generate a 3D model of an object that doesn't exist yet or is difficult to photograph","I need to create stylized or fantastical 3D assets from text descriptions for games or VFX","I want to iterate on 3D designs by describing variations in text rather than creating new reference images","I need to generate 3D props or characters from creative writing or game design documents"],"best_for":["Game designers and concept artists working from written design specifications","VFX artists generating fantastical or impossible objects","Creative professionals without access to reference photography","Rapid prototyping workflows where text descriptions are faster than image sourcing"],"limitations":["Prompt engineering required; quality heavily dependent on prompt clarity and specificity (no guidance provided)","No documented context window or prompt length limits","No iterative refinement; users cannot edit prompts and regenerate variations within the tool","Quality and consistency of text-to-3D outputs not documented; likely more variable than image-to-3D","No control over style, material properties, or level of detail via prompt modifiers","Architecture and training approach completely undocumented; black-box behavior"],"requires":["Web browser with WebGL support","Text prompt describing the desired 3D model","Active internet connection","Sufficient credits (cost relative to image-to-3D not documented)","Pro or Studio tier recommended (Free tier may have insufficient monthly credits)"],"input_types":["text (natural language prompt, length/format constraints unknown)"],"output_types":["3D mesh (GLB, OBJ, FBX, USDZ, STL, BLEND)","PBR texture maps (Diffuse, Roughness, Metallic, Normal)","metadata (polygon count, vertex count)"],"categories":["text-generation-language","image-visual"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_4","uri":"capability://image.visual.ai.powered.texture.application.and.style.transfer","name":"ai-powered-texture-application-and-style-transfer","description":"Applies new textures and materials to existing 3D models (generated or user-uploaded) using AI-based texture synthesis. Users provide either text prompts describing the desired texture (e.g., 'weathered wood', 'rusty metal') or reference images showing the target material. The system generates PBR texture maps (Diffuse, Roughness, Metallic, Normal) that are automatically applied to the input mesh, enabling rapid material iteration without manual texture painting or baking.","intents":["I want to apply different material styles to a generated 3D model without re-generating it","I need to create variations of a product with different finishes (matte, glossy, metallic) quickly","I want to texture a user-uploaded 3D model without learning texture painting software","I need to apply stylized or fantasy textures to game assets"],"best_for":["Game developers iterating on asset materials without re-generating geometry","Product designers exploring material variations for visualization","Non-technical creators needing to texture 3D models without Substance Painter or similar tools","VFX artists applying stylized or fantasy materials to generated assets"],"limitations":["Texture quality and consistency dependent on prompt clarity or reference image quality","No control over texture resolution or map density; output resolution not documented","Cannot selectively apply textures to specific mesh regions; entire model is re-textured","No preview of textures before application; must download and inspect in external viewer","Texture seaming and tiling artifacts not documented; may require post-processing","No undo/version history; re-texturing overwrites previous materials"],"requires":["Web browser with WebGL support","3D model in supported format (GLB, OBJ, FBX, USDZ, STL, BLEND) OR generated model from Meshy","Either: text prompt describing desired texture OR reference image (PNG, JPG, JPEG, WebP; max 25MB)","Active internet connection","Sufficient credits (cost relative to generation not documented)"],"input_types":["3D mesh (GLB, OBJ, FBX, USDZ, STL, BLEND)","texture description (text prompt) OR reference image (PNG, JPG, JPEG, WebP)"],"output_types":["textured 3D mesh (GLB, OBJ, FBX, USDZ, STL, BLEND)","PBR texture maps (Diffuse, Roughness, Metallic, Normal)","metadata (texture resolution, applied style)"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_5","uri":"capability://image.visual.smart.mesh.remeshing.and.polygon.optimization","name":"smart-mesh-remeshing-and-polygon-optimization","description":"Reduces polygon count and optimizes mesh topology for performance-critical applications (games, AR, real-time rendering) using an AI-driven remeshing algorithm. Users adjust a polygon count slider to target a specific face count (e.g., 0.75x reduction), and the system automatically decimates the mesh while preserving visual silhouette and detail. Supports conversion between triangle and quad topology, enabling export to game engines or CAD software with specific topology requirements.","intents":["I need to reduce polygon count for a game asset to meet performance budgets","I want to convert a triangle mesh to quads for better animation deformation","I need to optimize a high-poly generated model for real-time AR rendering","I want to prepare a 3D model for mobile game deployment with strict polygon limits"],"best_for":["Game developers optimizing assets for target platforms (mobile, VR, console)","AR developers creating lightweight models for mobile devices","Real-time rendering pipelines requiring polygon budgets","Animators needing quad topology for better deformation"],"limitations":["Polygon reduction may degrade fine detail and surface quality; trade-off not quantified","No preview of remeshed result before application; must download and inspect externally","Quad conversion quality not documented; may produce irregular topology unsuitable for animation","No control over which regions are prioritized for detail preservation","Remeshing is destructive; original high-poly version must be re-downloaded if needed","No batch remeshing; each model must be processed individually"],"requires":["Web browser with WebGL support","3D model in supported format (GLB, OBJ, FBX, USDZ, STL, BLEND)","Polygon count slider (0.0 to 1.0 range, where 1.0 = original density)","Optional: topology conversion flag (triangle ↔ quad)","Active internet connection","Sufficient credits (cost not documented)"],"input_types":["3D mesh (GLB, OBJ, FBX, USDZ, STL, BLEND)","polygon reduction ratio (float, 0.0-1.0)","optional: target topology (triangle or quad)"],"output_types":["remeshed 3D model (GLB, OBJ, FBX, USDZ, STL, BLEND)","metadata (original polygon count, target polygon count, reduction ratio, topology type)"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_6","uri":"capability://image.visual.3d.model.to.video.generation","name":"3d-model-to-video-generation","description":"Generates video animations from static 3D models or scenes by synthesizing camera motion, lighting, and object animation. Users provide a 3D model (generated or uploaded) and specify camera path, animation style, or scene composition via text prompts or preset templates. The system renders the model from multiple viewpoints with smooth camera transitions and optional object animation, outputting a video file suitable for product visualization, marketing, or game previsualization.","intents":["I want to create a product demo video from a 3D model without animation software","I need to generate marketing videos showing a product from multiple angles","I want to create game asset previsualization videos for design review","I need to generate AR product visualization videos for e-commerce"],"best_for":["Product marketing teams creating demo videos from 3D models","Game studios generating asset previsualization for design review","E-commerce platforms creating product showcase videos","Non-technical creators needing video output without animation software"],"limitations":["Video generation specifics completely undocumented (resolution, frame rate, duration, codec)","No control over camera path, animation timing, or lighting beyond text prompts","Claims 'full control over every shot' but mechanism is unspecified and likely limited","No preview of video before generation; must wait for full render","Video quality and consistency not documented; likely variable based on input model","No batch video generation; each model requires separate submission","Output format and compatibility with video editing software not documented"],"requires":["Web browser with WebGL support","3D model in supported format (GLB, OBJ, FBX, USDZ, STL, BLEND)","Text prompt describing desired camera motion, animation, or scene composition (format/length unknown)","Optional: preset template selection (templates not documented)","Active internet connection","Sufficient credits (cost relative to generation not documented)"],"input_types":["3D mesh (GLB, OBJ, FBX, USDZ, STL, BLEND)","text prompt (camera motion, animation style, scene description)","optional: preset template selection"],"output_types":["video file (format, resolution, frame rate, codec unknown)","metadata (duration, generation time)"],"categories":["image-visual","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_7","uri":"capability://image.visual.automatic.3d.printability.validation","name":"automatic-3d-printability-validation","description":"Analyzes generated or uploaded 3D models for 3D printing compatibility, checking for common issues such as non-manifold geometry, thin walls, unsupported overhangs, and disconnected components. The system runs automated validation rules and returns a printability status (pass/fail) with specific error reports. Models flagged as printable can be exported directly in STL format, which is the standard input for 3D printing slicing software.","intents":["I want to verify that a generated 3D model is suitable for 3D printing before sending to a printer","I need to identify and fix geometry issues that would cause print failures","I want to export printer-ready models without manual inspection in CAD software","I need to validate models for specific printer constraints (material, resolution, size)"],"best_for":["Educators teaching 3D printing and design for manufacturability","Makers and hobbyists validating models before printing","Product designers prototyping physical parts","On-demand manufacturing services validating user-uploaded models"],"limitations":["Validation rules and error thresholds not documented; unclear what constitutes 'printable'","No printer-specific constraints (material, resolution, size limits, support requirements)","No automatic repair of detected issues; users must fix problems manually or re-generate","No preview of problem areas; error reports are text-based without visual highlighting","No consideration of print orientation or support structure requirements","No cost estimation or material weight calculation","Validation is binary (pass/fail); no graduated confidence scores or warnings"],"requires":["Web browser with WebGL support","3D model in supported format (GLB, OBJ, FBX, USDZ, STL, BLEND)","Active internet connection","No additional credits required (validation is included with generation or upload)"],"input_types":["3D mesh (GLB, OBJ, FBX, USDZ, STL, BLEND)"],"output_types":["printability status (pass/fail)","error report (text-based, specific issues identified)","STL export (if printable)"],"categories":["image-visual","data-processing-analysis"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_8","uri":"capability://tool.use.integration.dcc.software.integration.and.direct.export","name":"dcc-software-integration-and-direct-export","description":"Provides direct export and integration pathways to popular Digital Content Creation (DCC) software including Blender, Godot, Unity, Unreal Engine, Maya, 3ds Max, and Roblox. The system supports native export formats compatible with each platform (e.g., FBX for Maya/3ds Max, GLB for game engines) and may include plugin-based workflows that enable direct asset import without manual file handling. Integration mechanism (plugins, API calls, or format-based export) is unspecified.","intents":["I want to export a generated 3D model directly into my game engine (Unity, Unreal) without format conversion","I need to import Meshy assets into Blender for further refinement and animation","I want to use Meshy-generated assets in Roblox games without manual export/import steps","I need to integrate Meshy into my existing 3D production pipeline in Maya or 3ds Max"],"best_for":["Game developers using Unity, Unreal, or Godot as primary engines","3D artists using Blender, Maya, or 3ds Max for post-processing and animation","Roblox developers creating game assets","Studios with established DCC pipelines seeking to integrate AI-generated assets"],"limitations":["Integration mechanism completely undocumented; unclear if plugins, API, or format-based","No documentation on plugin installation, configuration, or compatibility with DCC versions","No mention of material/shader conversion; PBR maps may require manual setup in target software","No bidirectional workflow; cannot send models back to Meshy for re-generation or refinement","No version control or asset management integration","Availability of integrations may be tier-dependent (Pro/Studio only, not documented)"],"requires":["Supported DCC software installed (Blender, Godot, Unity, Unreal Engine, Maya, 3ds Max, or Roblox Studio)","Compatible software version (version requirements not documented)","Optional: Meshy plugin or extension (if plugin-based integration)","Active internet connection (if cloud-based integration)","Pro or Studio tier (if integrations are tier-restricted)"],"input_types":["3D model (GLB, OBJ, FBX, USDZ, STL, BLEND)","optional: DCC software selection"],"output_types":["native DCC format (FBX for Maya/3ds Max, GLB for game engines, USDZ for Blender, etc.)","PBR texture maps (Diffuse, Roughness, Metallic, Normal)","optional: plugin configuration or integration metadata"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__cap_9","uri":"capability://tool.use.integration.rest.api.for.programmatic.3d.generation","name":"rest-api-for-programmatic-3d-generation","description":"Exposes a REST API enabling programmatic access to Meshy's 3D generation capabilities, allowing developers to integrate image-to-3D, text-to-3D, and texturing workflows into custom applications, pipelines, or services. API access is available on Pro and Studio tiers (not Free tier). Specific endpoints, authentication mechanism, rate limits, request/response formats, and error handling are completely undocumented in provided materials.","intents":["I want to integrate Meshy 3D generation into my custom web application or SaaS product","I need to automate 3D asset generation for a large product catalog via API","I want to build a custom pipeline that combines Meshy generation with other AI tools","I need to integrate Meshy into a game engine plugin or tool"],"best_for":["Software developers building applications that require 3D generation capabilities","Product teams integrating Meshy into SaaS platforms or marketplaces","Studios automating asset generation pipelines","Developers building game engine plugins or tools"],"limitations":["API documentation completely absent from provided materials; endpoints, parameters, and response formats unknown","Authentication mechanism not documented; unclear if API keys, OAuth, or other method","Rate limits and quota management not documented; unclear if tied to tier-based credit system","No mention of webhook support, async job polling, or real-time progress updates","No SDK provided; developers must implement HTTP clients and JSON parsing manually","No batch API endpoint documented; unclear if batch operations are supported","Error handling and retry logic not documented","API availability and SLA not documented"],"requires":["Pro or Studio tier subscription (API not available on Free tier)","API key or authentication credentials (mechanism unknown)","HTTP client library (any language)","Active internet connection","Sufficient credits (cost per API call not documented)"],"input_types":["HTTP POST request with JSON payload","image (base64-encoded or URL) OR text prompt","optional: model version, generation parameters"],"output_types":["JSON response with 3D model URL or download link","3D mesh file (GLB, OBJ, FBX, USDZ, STL, BLEND)","PBR texture maps (Diffuse, Roughness, Metallic, Normal)","metadata (job ID, status, generation time, credit consumption)"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"meshy__headline","uri":"capability://image.visual.ai.powered.3d.model.generation.tool","name":"ai-powered 3d model generation tool","description":"Meshy is an AI tool that generates 3D models from text and images, offering features like AI texturing and multiple export formats for games, AR, and product visualization.","intents":["best AI 3D model generator","3D model generation for games","AI tool for creating 3D models from images","text-to-3D model software","image-to-3D model converter"],"best_for":["game developers","product designers","educators"],"limitations":["may not handle complex models","limited customization options"],"requires":[],"input_types":["text prompts","images"],"output_types":["3D models in GLB, FBX, OBJ, USDZ"],"categories":["image-visual"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":54,"verified":false,"data_access_risk":"high","permissions":["Web browser with WebGL support (Chrome, Firefox, Safari, Edge)","Image file in PNG, JPG, JPEG, or WebP format","File size under 25MB","Active internet connection for server-side processing","Free tier: 100 credits/month (approximately 1 asset); Pro tier: 1,000 credits/month (~100 assets)","Web browser with WebGL support","10 or fewer image files in PNG, JPG, JPEG, or WebP format","Each file under 25MB","Active internet connection","Free tier: 100 credits/month (1 asset at a time); Pro tier: 1,000 credits/month (10 concurrent); Studio: 4,000 credits/month (20 concurrent)"],"failure_modes":["Generation latency of ~1 minute makes real-time or interactive workflows impractical","Quality heavily dependent on input image clarity and lighting; poor-quality inputs produce degraded outputs","Single-object generation only; cannot generate complex multi-object scenes from one image","No iterative refinement within the tool; must re-generate to try variations","Polygon density capped at ~600K faces; high-fidelity mode may be insufficient for extreme close-up detail","No control over mesh topology or edge flow; output topology is determined by the model","Batch size capped at 10 images per submission; larger catalogs require multiple batch submissions","Free tier allows only 1 concurrent task, making batch processing effectively sequential and slow","No batch-level quality control or filtering; all 10 images are processed regardless of input quality","No batch retry mechanism; individual failed images must be resubmitted separately","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.7,"quality":0.9,"ecosystem":0.15000000000000002,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.25,"quality":0.25,"ecosystem":0.1,"match_graph":0.35,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-05-24T12:16:23.328Z","last_scraped_at":null,"last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=meshy","compare_url":"https://unfragile.ai/compare?artifact=meshy"}},"signature":"zVkXPYDR0vn8cOHdBlFdy0SQyqPuusfkzRamU53TcGF+vV7aQRIFNFVr/LtWwHgHaX7JdjZQ2EM+MrMGuxG6DQ==","signedAt":"2026-06-20T08:51:41.290Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/meshy","artifact":"https://unfragile.ai/meshy","verify":"https://unfragile.ai/api/v1/verify?slug=meshy","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}