{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"tool_g3dai-jedi","slug":"g3dai-jedi","name":"G3DAI {Jedi}","type":"product","url":"https://g3d.ai","page_url":"https://unfragile.ai/g3dai-jedi","categories":["app-builders"],"tags":[],"pricing":{"model":"paid","free":false,"starting_price":null},"status":"active","verified":false},"capabilities":[{"id":"tool_g3dai-jedi__cap_0","uri":"capability://3d.text.to.3d.model.generation","name":"text-to-3d-model-generation","description":"Generates 3D models from natural language text descriptions. Users describe what they want (e.g., 'a wooden chair with ornate legs') and the system produces a ready-to-use 3D mesh that can be imported into game engines.","intents":["I need a 3D model quickly without learning 3D modeling software","I want to create placeholder assets for rapid prototyping","I need to generate multiple asset variations from text descriptions"],"best_for":["indie game developers","game jam participants","non-technical creators","rapid prototypers"],"limitations":["Generated models often lack originality and polish","Output quality and consistency is unpredictable","May require significant manual refinement for production use","Limited control over specific artistic style or detail level"],"requires":["Clear, descriptive text prompts","Acceptance that outputs may need iteration","Basic knowledge of game engine asset import"],"input_types":["text"],"output_types":["3D model file (compatible with Unity/Unreal)"],"categories":["3d","game-development","asset-generation"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_g3dai-jedi__cap_1","uri":"capability://3d.text.to.environment.generation","name":"text-to-environment-generation","description":"Creates complete 3D game environments and scenes from text descriptions. Users can prompt for entire levels, landscapes, or interior spaces that are generated as cohesive environments ready for gameplay.","intents":["I need to build game levels without spending weeks on environment design","I want to generate multiple environment variations for different game scenes","I need to quickly populate a game world with detailed surroundings"],"best_for":["indie game developers","game jam teams","level designers without 3D modeling skills","prototyping teams"],"limitations":["Generated environments may feel generic or lack distinctive character","Consistency across multiple generated environments can be unpredictable","May require manual tweaking of lighting, collision, and performance optimization","Limited ability to enforce specific architectural or design constraints"],"requires":["Detailed environment descriptions","Game engine knowledge for post-generation optimization","Willingness to iterate and refine outputs"],"input_types":["text"],"output_types":["3D environment/scene file (compatible with Unity/Unreal)"],"categories":["3d","game-development","level-design"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_g3dai-jedi__cap_2","uri":"capability://game.development.game.mechanic.generation.from.description","name":"game-mechanic-generation-from-description","description":"Generates game mechanics and logic from natural language descriptions of desired gameplay. Users describe how they want the game to behave and the system produces functional game mechanics or code snippets.","intents":["I want to define game rules without writing code from scratch","I need to quickly prototype different gameplay mechanics","I want to generate logic for common game systems (inventory, combat, etc.)"],"best_for":["non-programmer game designers","rapid prototypers","indie developers","game jam participants"],"limitations":["Generated mechanics may require debugging and refinement","Complex or novel game mechanics may not generate correctly","Output quality depends heavily on description clarity","May produce generic implementations rather than innovative mechanics"],"requires":["Clear descriptions of desired mechanics","Basic understanding of game design concepts","Ability to test and iterate on generated mechanics"],"input_types":["text"],"output_types":["game logic code","mechanic implementation"],"categories":["game-development","code-generation"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_g3dai-jedi__cap_3","uri":"capability://game.development.game.engine.asset.export","name":"game-engine-asset-export","description":"Exports generated 3D assets and environments in formats compatible with major game engines (Unity, Unreal Engine). Handles format conversion and optimization for seamless integration into existing game development pipelines.","intents":["I need my generated assets to work immediately in my game engine","I want to avoid manual format conversion and import issues","I need assets optimized for my specific game engine"],"best_for":["game developers using Unity or Unreal","developers with existing game projects","teams with established pipelines"],"limitations":["Limited to supported game engines (Unity, Unreal)","May require additional optimization for performance","Some asset features may not translate perfectly across engines"],"requires":["Supported game engine (Unity or Unreal Engine)","Basic knowledge of asset import workflows","Generated 3D content from the platform"],"input_types":["3D model/environment from generation"],"output_types":["engine-specific asset files (FBX, UASSET, etc.)"],"categories":["game-development","asset-management"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_g3dai-jedi__cap_4","uri":"capability://game.development.iterative.asset.refinement","name":"iterative-asset-refinement","description":"Allows users to refine and iterate on generated assets through additional prompts and adjustments. Users can request modifications to generated content without regenerating from scratch.","intents":["I want to tweak the generated asset to better match my vision","I need to adjust colors, scale, or details of generated models","I want to create variations of an asset with minor modifications"],"best_for":["designers with specific aesthetic requirements","developers seeking polish","iterative prototypers"],"limitations":["Refinement quality depends on prompt clarity","May still require manual editing in external tools for precise control","Iteration cycles can accumulate time if many refinements are needed"],"requires":["Generated asset as starting point","Clear description of desired modifications","Patience for multiple iteration cycles"],"input_types":["text refinement prompts","previously generated 3D asset"],"output_types":["refined 3D model/environment"],"categories":["game-development","asset-generation"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_g3dai-jedi__cap_5","uri":"capability://game.development.batch.asset.generation","name":"batch-asset-generation","description":"Generates multiple 3D assets or variations in batch operations from a list of descriptions. Enables rapid creation of asset libraries without generating each item individually.","intents":["I need to create an entire asset library quickly","I want to generate multiple variations of similar objects","I need to populate a game world with diverse assets efficiently"],"best_for":["developers building large game worlds","asset library creators","rapid prototypers","game jam teams"],"limitations":["Batch generation quality may be less consistent than individual generation","Processing time increases with batch size","Limited ability to ensure stylistic consistency across batch"],"requires":["List of asset descriptions","Sufficient processing time/credits","Acceptance of variable output quality"],"input_types":["text list of asset descriptions"],"output_types":["multiple 3D model files"],"categories":["game-development","asset-generation"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_g3dai-jedi__cap_6","uri":"capability://game.development.natural.language.game.design.specification","name":"natural-language-game-design-specification","description":"Converts natural language descriptions of game concepts into structured game design specifications and implementations. Users describe their game idea in plain language and the system generates design documents or playable prototypes.","intents":["I have a game idea but don't know how to structure it technically","I want to quickly turn my concept into a playable prototype","I need to generate design documentation from my game concept description"],"best_for":["non-technical game designers","indie developers","game jam participants","concept artists"],"limitations":["Generated specifications may lack depth for complex games","May produce generic implementations of game concepts","Requires significant refinement for production-quality games","Limited ability to capture unique or innovative game design"],"requires":["Clear description of game concept","Understanding of game design fundamentals","Willingness to iterate and refine"],"input_types":["text game concept description"],"output_types":["game design specification","prototype implementation"],"categories":["game-development","design"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":43,"verified":false,"data_access_risk":"high","permissions":["Clear, descriptive text prompts","Acceptance that outputs may need iteration","Basic knowledge of game engine asset import","Detailed environment descriptions","Game engine knowledge for post-generation optimization","Willingness to iterate and refine outputs","Clear descriptions of desired mechanics","Basic understanding of game design concepts","Ability to test and iterate on generated mechanics","Supported game engine (Unity or Unreal Engine)"],"failure_modes":["Generated models often lack originality and polish","Output quality and consistency is unpredictable","May require significant manual refinement for production use","Limited control over specific artistic style or detail level","Generated environments may feel generic or lack distinctive character","Consistency across multiple generated environments can be unpredictable","May require manual tweaking of lighting, collision, and performance optimization","Limited ability to enforce specific architectural or design constraints","Generated mechanics may require debugging and refinement","Complex or novel game mechanics may not generate correctly","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.39999999999999997,"quality":0.77,"ecosystem":0.15000000000000002,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.25,"quality":0.25,"ecosystem":0.1,"match_graph":0.35,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-05-24T12:16:30.892Z","last_scraped_at":"2026-04-05T13:23:42.548Z","last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=g3dai-jedi","compare_url":"https://unfragile.ai/compare?artifact=g3dai-jedi"}},"signature":"eIoTbFA6ZcwvDHSV/YtQ9WO1lQFY5hzChk7yQHX+UtXcQWADhpohnzZAIL5ZE/H20jLHSOsptz1l8kUh/vk8Ag==","signedAt":"2026-06-22T06:58:20.074Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/g3dai-jedi","artifact":"https://unfragile.ai/g3dai-jedi","verify":"https://unfragile.ai/api/v1/verify?slug=g3dai-jedi","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}