{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"tool_friends-fables","slug":"friends-fables","name":"Friends & Fables","type":"product","url":"https://www.fables.gg","page_url":"https://unfragile.ai/friends-fables","categories":["app-builders"],"tags":[],"pricing":{"model":"free","free":true,"starting_price":null},"status":"active","verified":false},"capabilities":[{"id":"tool_friends-fables__cap_0","uri":"capability://gaming.ai.dungeon.master.narration","name":"ai dungeon master narration","description":"Generates dynamic narrative descriptions, scene settings, and story progression in response to player actions without requiring a human game master. The AI adapts storytelling in real-time based on player choices and decisions.","intents":["I want to play an RPG without needing to find an experienced dungeon master","I want the story to adapt to my choices rather than follow a predetermined path","I want to experience tabletop RPG storytelling without the overhead of coordinating a GM"],"best_for":["casual gaming groups","solo players","groups without access to experienced GMs"],"limitations":["AI may lack nuanced improvisation in complex moral scenarios","Character interactions may feel less authentic than human GM roleplay","Handling of unexpected or edge-case player actions may be inconsistent"],"requires":["player input describing actions or dialogue","campaign context or world parameters"],"input_types":["text (player actions, dialogue, decisions)"],"output_types":["text (narrative descriptions, scene details, NPC responses)"],"categories":["gaming","storytelling","productivity"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_1","uri":"capability://gaming.dynamic.world.building.and.environment.generation","name":"dynamic world-building and environment generation","description":"Creates and maintains consistent game worlds, locations, NPCs, and environmental details that evolve based on player interactions. The system generates contextually appropriate settings and details without manual GM preparation.","intents":["I want a rich, detailed game world that feels alive and responsive","I want locations and NPCs to feel consistent across multiple play sessions","I want the world to change based on my actions rather than being static"],"best_for":["players seeking immersive world experiences","groups wanting persistent campaign worlds","casual players without world-building expertise"],"limitations":["Long-term campaign continuity may degrade over extended play","Complex interconnected world details may become inconsistent","Limited transparency on how world state is maintained across sessions"],"requires":["initial world parameters or campaign setting","player actions and decisions from previous sessions"],"input_types":["text (campaign theme, world type, player actions)"],"output_types":["text (location descriptions, NPC details, environmental changes)"],"categories":["gaming","content generation","storytelling"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_10","uri":"capability://gaming.campaign.template.and.preset.selection","name":"campaign template and preset selection","description":"Provides pre-built campaign frameworks, settings, and storylines that players can select and customize. Offers themed campaign templates that reduce setup time and provide narrative structure.","intents":["I want to start playing quickly without designing a campaign from scratch","I want campaign templates that match my preferred genre or theme","I want a starting point I can customize for my group"],"best_for":["new players unfamiliar with campaign design","groups wanting quick setup","players seeking specific genres or themes"],"limitations":["Templates may feel generic or limiting","Customization options may be restricted","Limited variety in available templates"],"requires":["campaign theme or genre selection","player count and experience level"],"input_types":["text (genre preference, campaign type, player count)"],"output_types":["text (campaign framework, setting details, starting scenario)"],"categories":["gaming","content-curation","productivity"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_11","uri":"capability://gaming.difficulty.and.pacing.adjustment","name":"difficulty and pacing adjustment","description":"Dynamically scales encounter difficulty, story pacing, and challenge levels based on player performance and preferences. Adjusts AI-controlled elements to maintain appropriate challenge without manual GM intervention.","intents":["I want the game to be challenging but not frustrating","I want the story to move at a pace that feels right for my group","I want difficulty to adapt if my party is too strong or weak"],"best_for":["casual players wanting balanced experiences","groups with mixed skill levels","players preferring dynamic difficulty"],"limitations":["Difficulty scaling may feel artificial or obvious","Pacing adjustments may disrupt narrative flow","Limited player control over difficulty settings"],"requires":["player performance metrics","character level and power data","player feedback or preferences"],"input_types":["structured data (combat outcomes, player stats, completion times)"],"output_types":["structured data (adjusted encounter difficulty, pacing changes)"],"categories":["gaming","mechanics","balancing"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_2","uri":"capability://gaming.npc.dialogue.and.character.interaction.generation","name":"npc dialogue and character interaction generation","description":"Generates realistic dialogue, personality traits, and behavioral responses for non-player characters that react to player choices. Creates distinct character voices and emotional responses appropriate to narrative context.","intents":["I want NPCs that feel like real characters with personalities and motivations","I want NPCs to remember my previous interactions and react accordingly","I want believable dialogue that responds naturally to what I say"],"best_for":["players seeking character-driven narratives","groups wanting social roleplay experiences","casual players without acting experience"],"limitations":["AI may struggle with complex emotional nuance or moral ambiguity","Character consistency may vary across different interaction types","Limited ability to improvise in unexpected social situations"],"requires":["NPC character descriptions or archetypes","player dialogue or interaction attempts","campaign context"],"input_types":["text (player dialogue, NPC descriptions, interaction context)"],"output_types":["text (NPC dialogue, emotional responses, behavioral descriptions)"],"categories":["gaming","content generation","dialogue"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_3","uri":"capability://gaming.combat.encounter.generation.and.resolution","name":"combat encounter generation and resolution","description":"Automatically generates combat scenarios, enemy stats, tactical challenges, and resolves combat outcomes based on player actions. Handles turn-based combat mechanics and difficulty scaling without manual GM calculation.","intents":["I want combat encounters that feel challenging and fair","I want combat to resolve quickly without complex manual calculations","I want enemies that adapt tactics based on player strategy"],"best_for":["players wanting action-focused gameplay","groups without experience managing combat mechanics","casual players seeking streamlined combat resolution"],"limitations":["Tactical AI may be predictable or lack strategic depth","Difficulty scaling may not perfectly match player power levels","Complex multi-round combat scenarios may become unwieldy"],"requires":["player character stats and abilities","campaign difficulty level or enemy type parameters","player action descriptions"],"input_types":["text (player actions, character stats, encounter type)"],"output_types":["text (enemy actions, damage calculations, combat outcomes)"],"categories":["gaming","mechanics","simulation"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_4","uri":"capability://gaming.campaign.persistence.and.session.continuity","name":"campaign persistence and session continuity","description":"Maintains campaign state across multiple play sessions, tracking character progression, world changes, completed quests, and narrative consequences. Ensures consistency between sessions without manual GM record-keeping.","intents":["I want my campaign to continue seamlessly between play sessions","I want my character progress and achievements to be remembered","I want the world to reflect the consequences of my previous actions"],"best_for":["groups playing ongoing campaigns","players seeking long-term narrative arcs","casual groups without dedicated record-keepers"],"limitations":["Long-term continuity may degrade over many sessions","Complex branching narratives may become difficult to track","No transparency on how state is stored or recovered"],"requires":["previous session data and campaign state","character progression records","world state snapshots"],"input_types":["structured data (campaign state, character stats, quest logs)"],"output_types":["structured data (updated campaign state, character progression, world changes)"],"categories":["gaming","data management","productivity"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_5","uri":"capability://gaming.quest.and.objective.generation","name":"quest and objective generation","description":"Creates narrative quests, side missions, and objectives that align with campaign themes and player interests. Generates quest hooks, rewards, and completion conditions dynamically based on campaign context.","intents":["I want interesting quests that feel relevant to the story","I want variety in objectives beyond just combat encounters","I want quests that adapt to my character's skills and interests"],"best_for":["players seeking narrative-driven gameplay","groups wanting diverse mission types","casual players without quest design experience"],"limitations":["Generated quests may feel generic or repetitive","Quest logic may not account for complex player workarounds","Reward scaling may not match player expectations"],"requires":["campaign setting and theme","player character abilities and interests","current campaign progress"],"input_types":["text (campaign context, player preferences, current story state)"],"output_types":["text (quest descriptions, objectives, rewards, NPCs)"],"categories":["gaming","content generation","storytelling"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_6","uri":"capability://gaming.loot.and.treasure.generation","name":"loot and treasure generation","description":"Procedurally generates appropriate loot, treasure, and rewards for encounters and quests. Creates items with contextually relevant properties, rarity levels, and narrative flavor that match campaign tone.","intents":["I want treasure that feels rewarding and appropriate to encounters","I want loot that's interesting and useful for my character","I want items that fit the campaign world and story"],"best_for":["players motivated by character progression and rewards","groups wanting varied item types","casual players without item design experience"],"limitations":["Generated items may lack mechanical balance","Rarity and power scaling may be inconsistent","Limited ability to create truly unique or memorable items"],"requires":["encounter difficulty level","campaign setting and theme","player character level and class"],"input_types":["text (encounter type, difficulty, campaign context)"],"output_types":["text (item descriptions, stats, rarity, flavor text)"],"categories":["gaming","content generation","mechanics"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_7","uri":"capability://gaming.player.choice.consequence.simulation","name":"player choice consequence simulation","description":"Tracks and simulates the narrative and mechanical consequences of player decisions throughout the campaign. Ensures that choices have meaningful impact on story branches, NPC relationships, and world state.","intents":["I want my choices to matter and affect the story","I want to see long-term consequences of my decisions","I want different playthroughs to feel genuinely different"],"best_for":["players seeking agency and meaningful choices","groups wanting branching narratives","players valuing roleplay and character-driven stories"],"limitations":["Complex branching may create narrative inconsistencies","Tracking multiple consequence chains may become unwieldy","AI may not anticipate all player-driven story branches"],"requires":["player action history","campaign narrative structure","world state and NPC relationship data"],"input_types":["text (player choices, actions, dialogue)"],"output_types":["text (narrative consequences, world changes, NPC reactions)"],"categories":["gaming","storytelling","simulation"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_8","uri":"capability://gaming.character.sheet.and.stat.management","name":"character sheet and stat management","description":"Manages player character attributes, abilities, inventory, and progression without manual tracking. Automatically updates stats based on leveling, equipment changes, and narrative events.","intents":["I want to track my character without managing spreadsheets","I want my character to grow and improve over time","I want equipment and inventory to be automatically managed"],"best_for":["casual players unfamiliar with character sheet mechanics","groups wanting streamlined character management","players seeking focus on storytelling over bookkeeping"],"limitations":["Limited customization for complex character builds","May not support all homebrew rules or custom mechanics","Stat calculations may not match all game systems"],"requires":["character class and race selection","game system rules","player actions and progression events"],"input_types":["structured data (character attributes, equipment, experience)"],"output_types":["structured data (updated stats, inventory, progression)"],"categories":["gaming","character-management","data-tracking"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_friends-fables__cap_9","uri":"capability://gaming.multiplayer.session.coordination","name":"multiplayer session coordination","description":"Facilitates real-time or asynchronous gameplay for multiple players in a shared virtual tabletop environment. Manages turn order, player visibility, and synchronized game state across participants.","intents":["I want to play with friends without needing to be in the same room","I want turn-based gameplay that's easy to coordinate","I want a shared game board where everyone sees the same information"],"best_for":["remote gaming groups","casual players wanting low-friction multiplayer","groups with asynchronous play schedules"],"limitations":["May not support large player counts","Asynchronous play may create pacing issues","Limited real-time voice/video integration"],"requires":["player accounts and authentication","internet connection","compatible devices"],"input_types":["text (player actions, decisions)","structured data (game state, turn order)"],"output_types":["text (narrative updates, game state changes)","structured data (synchronized game state)"],"categories":["gaming","multiplayer","collaboration"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":45,"verified":false,"data_access_risk":"low","permissions":["player input describing actions or dialogue","campaign context or world parameters","initial world parameters or campaign setting","player actions and decisions from previous sessions","campaign theme or genre selection","player count and experience level","player performance metrics","character level and power data","player feedback or preferences","NPC character descriptions or archetypes"],"failure_modes":["AI may lack nuanced improvisation in complex moral scenarios","Character interactions may feel less authentic than human GM roleplay","Handling of unexpected or edge-case player actions may be inconsistent","Long-term campaign continuity may degrade over extended play","Complex interconnected world details may become inconsistent","Limited transparency on how world state is maintained across sessions","Templates may feel generic or limiting","Customization options may be restricted","Limited variety in available templates","Difficulty scaling may feel artificial or obvious","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.39999999999999997,"quality":0.82,"ecosystem":0.2,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.25,"quality":0.25,"ecosystem":0.1,"match_graph":0.35,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-05-24T12:16:30.892Z","last_scraped_at":"2026-04-05T13:23:42.548Z","last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=friends-fables","compare_url":"https://unfragile.ai/compare?artifact=friends-fables"}},"signature":"emdGSIOIoELy+8LHnLDT4mQ+s0gWHxhFra9p4qhekZETL3RTfB8uFxX87LLMrH/+2uBtTvtxxbPCTz+G91RFCw==","signedAt":"2026-06-20T16:13:40.548Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/friends-fables","artifact":"https://unfragile.ai/friends-fables","verify":"https://unfragile.ai/api/v1/verify?slug=friends-fables","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}