{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"awesome-discord","slug":"discord","name":"Discord","type":"product","url":"https://discord.com/invite/cgz2mUEq7P","page_url":"https://unfragile.ai/discord","categories":["chatbots-assistants"],"tags":[],"pricing":{"model":"unknown","free":false,"starting_price":null},"status":"active","verified":false},"capabilities":[{"id":"awesome-discord__cap_0","uri":"capability://automation.workflow.real.time.message.synchronization.across.distributed.clients","name":"real-time message synchronization across distributed clients","description":"Discord maintains message consistency across web, mobile, and desktop clients through a WebSocket-based event streaming architecture that broadcasts message creates, edits, and deletes to all connected clients in a channel. The system uses operational transformation or CRDT-like conflict resolution to handle concurrent edits, with server-authoritative validation ensuring only the originating user or moderators can modify messages. Latency is typically <100ms for message delivery within a guild.","intents":["ensure all users see the same message state without polling or refresh","enable real-time collaborative conversations across multiple devices","maintain message ordering and consistency during high-concurrency periods"],"best_for":["teams coordinating synchronously across geographies","communities requiring sub-second message delivery","developers building chat features that need production-grade consistency"],"limitations":["message edit history is limited to 1 hour post-send in free tier","bulk message operations (>100 messages) require rate-limiting compliance","deleted messages are soft-deleted; recovery requires admin intervention"],"requires":["active WebSocket connection to Discord gateway","valid authentication token (user or bot)","channel read permissions for the target channel"],"input_types":["text (UTF-8, up to 2000 characters per message)","embeds (structured JSON with title, description, fields)","attachments (files up to 25MB per message)"],"output_types":["message objects (JSON with id, author, timestamp, content)","delivery confirmation (ACK with server timestamp)","edit/delete events (delta updates to connected clients)"],"categories":["automation-workflow","real-time-collaboration"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_1","uri":"capability://safety.moderation.hierarchical.permission.and.role.based.access.control","name":"hierarchical permission and role-based access control","description":"Discord implements a guild-scoped role hierarchy system where permissions are computed as a bitfield (64-bit integer) combining role permissions, channel-specific overwrites, and user-specific overwrites. The permission resolution algorithm walks the role hierarchy (ordered by position) and applies overwrites in precedence order: explicit channel denies override allows, then explicit allows. This is evaluated server-side on every action (message send, channel access, member management) with caching at the client for UI purposes.","intents":["restrict message sending, channel access, and moderation actions to specific roles","create private channels visible only to certain members or roles","delegate moderation authority to trusted members without full admin access"],"best_for":["communities with complex organizational structures (e.g., esports teams, DAOs)","enterprises requiring fine-grained access control without external IAM","moderators managing large guilds with role-based delegation"],"limitations":["maximum 250 roles per guild (hard limit)","permission bitfield is 64-bit, limiting to 64 distinct permission types","channel-level overwrites are not inherited; each channel must be configured explicitly","no time-based or conditional permissions (e.g., 'access only during business hours')"],"requires":["guild owner or administrator role to create/modify roles","valid role IDs and member IDs for permission assignment","channel ID for channel-specific overwrites"],"input_types":["role configuration (name, color, permissions bitfield, position)","member role assignments (user ID + role ID)","channel overwrites (role/user ID + allow/deny bitfield)"],"output_types":["permission integer (64-bit bitfield)","boolean (has_permission for specific action)","role list (ordered by hierarchy)"],"categories":["safety-moderation","access-control"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_10","uri":"capability://safety.moderation.audit.log.tracking.for.guild.actions.and.moderation","name":"audit log tracking for guild actions and moderation","description":"Discord maintains an audit log for all guild actions (member joins/leaves, role changes, channel creation/deletion, message deletions, bans, etc.) with metadata (actor, target, timestamp, reason). The audit log is queryable via API with filters (action type, user ID, target ID) and returns paginated results. Each audit log entry includes the action type (enum), actor ID, target ID, changes (before/after values), and optional reason. The system retains audit logs for 90 days. Bots can listen to audit log events via the AUDIT_LOG_ENTRY_CREATE event (requires audit log read permission).","intents":["track who performed moderation actions (bans, kicks, role changes) for accountability","investigate incidents by querying audit logs for specific users or actions","build moderation dashboards or alerts based on audit log events"],"best_for":["communities with strict moderation requirements (e.g., verified communities)","teams using Discord for compliance or security monitoring","bot developers building moderation tools or dashboards"],"limitations":["audit logs are retained for only 90 days; no long-term archival","audit log queries are paginated (100 entries per page); bulk queries require multiple API calls","no built-in filtering or aggregation; bots must implement their own analytics","audit log entries for message deletions don't include the message content","AUDIT_LOG_ENTRY_CREATE events require the bot to have audit log read permission"],"requires":["view audit log permission in the guild","guild ID to query audit logs","optional filters (action type, user ID, target ID)"],"input_types":["audit log query (action_type, user_id, target_id, before, after, limit)"],"output_types":["audit log entry (action_type, user_id, target_id, changes, reason, timestamp)","AUDIT_LOG_ENTRY_CREATE event (real-time audit log updates)"],"categories":["safety-moderation","monitoring"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_11","uri":"capability://image.visual.custom.emoji.and.sticker.management","name":"custom emoji and sticker management","description":"Discord guilds can upload custom emoji (static PNG/JPEG or animated GIF) and stickers (PNG, APNG, or Lottie JSON) that members can use in messages and reactions. Emoji and stickers are stored per-guild with metadata (name, ID, animated flag, roles that can use it). The system validates file size (emoji: 256KB, stickers: 512KB), dimensions, and format. Custom emoji can be restricted to specific roles. Emoji and stickers are cached on Discord's CDN and served globally. The system supports emoji aliases (e.g., ':smile:' for standard emoji) and autocomplete for custom emoji.","intents":["create branded emoji for communities (e.g., guild logos, memes)","restrict emoji usage to specific roles (e.g., VIP emoji)","use stickers as lightweight image assets without uploading files to messages"],"best_for":["communities wanting custom branding and identity","guilds with role-based emoji access (e.g., VIP members get exclusive emoji)","teams using stickers for quick visual communication (e.g., status indicators)"],"limitations":["emoji are guild-scoped; custom emoji from one guild cannot be used in another","maximum 250 emoji per guild (standard tier); higher tiers have more slots","emoji file size is limited to 256KB; large images must be compressed","no built-in emoji analytics or usage tracking","stickers are not searchable; only queryable via guild ID"],"requires":["manage emoji permission in the guild","image file (PNG, JPEG, GIF for emoji; PNG, APNG, Lottie for stickers)","emoji/sticker name (2-32 characters)"],"input_types":["image file (multipart form data)","emoji metadata (name, roles)"],"output_types":["emoji object (ID, name, animated, roles)","sticker object (ID, name, type, format_type)"],"categories":["image-visual","community-customization"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_12","uri":"capability://automation.workflow.invite.link.generation.and.tracking.with.expiration","name":"invite link generation and tracking with expiration","description":"Discord guilds can generate invite links (URLs like discord.gg/XXXXX) with configurable metadata (max uses, expiration time, temporary membership flag). Invites are tracked server-side with metadata (creator, creation date, uses, max uses, expiration). The system broadcasts INVITE_CREATE and INVITE_DELETE events when invites are created/revoked. Invites can be temporary (user is removed from guild when they go offline) or permanent. The system supports vanity URLs (custom guild URLs like discord.gg/myguild) for verified guilds. Invite metadata is queryable via API.","intents":["generate invite links for sharing with external users","track invite usage and creator for analytics or moderation","create temporary invites for one-time access or trials"],"best_for":["communities managing guild growth and invite distribution","teams tracking which members invited new users (for referral programs)","guilds with strict access control (e.g., invite-only communities)"],"limitations":["invite links are not user-specific; anyone with the link can join","no built-in invite analytics (e.g., which invites drive the most joins)","vanity URLs are limited to verified guilds and require manual approval","invite metadata (uses, expiration) is not updated in real-time; requires API polling","no built-in invite verification or email confirmation"],"requires":["create invite permission in the guild or channel","guild ID or channel ID to create invites","optional metadata (max_uses, max_age, temporary)"],"input_types":["invite metadata (max_uses, max_age, temporary, unique)"],"output_types":["invite object (code, creator_id, uses, max_uses, expires_at)","INVITE_CREATE/DELETE events"],"categories":["automation-workflow","access-control"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_13","uri":"capability://automation.workflow.user.presence.and.activity.status.broadcasting","name":"user presence and activity status broadcasting","description":"Discord broadcasts user presence (online, idle, do not disturb, offline) and activity status (playing, streaming, listening, watching) to all guild members in real-time via PRESENCE_UPDATE events. Presence is computed client-side based on user activity (keyboard/mouse input, app focus) and sent to Discord's gateway. The system aggregates presence across all connected devices (web, mobile, desktop) and shows the most active status. Custom status messages (e.g., 'In a meeting') can be set by users and are broadcast alongside presence. Bots can query user presence via the GUILD_MEMBER_PROFILE endpoint.","intents":["display user availability in the member list (online, idle, offline)","trigger bot actions based on user presence (e.g., auto-reply when offline)","build activity dashboards showing who is currently active in the guild"],"best_for":["teams using Discord for synchronous collaboration and need to see who is available","communities with activity-based features (e.g., auto-mute when offline)","bot developers building presence-aware features (e.g., auto-reply, activity tracking)"],"limitations":["presence is broadcast to all guild members; no privacy controls","presence updates are not persisted; historical presence data is not available","custom status is limited to 128 characters","presence is computed client-side; bots cannot set presence for users","no built-in presence analytics or reporting"],"requires":["gateway connection to receive PRESENCE_UPDATE events","guild ID to query member presence"],"input_types":["presence update (status: online/idle/dnd/offline, activities)"],"output_types":["PRESENCE_UPDATE event (user_id, status, activities)","member profile (presence, custom_status)"],"categories":["automation-workflow","user-activity"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_2","uri":"capability://tool.use.integration.bot.command.parsing.and.slash.command.framework","name":"bot command parsing and slash command framework","description":"Discord provides a slash command system where commands are registered via HTTP API with parameter schemas (name, type, required/optional flags, choices). When a user types '/', the client fetches registered commands and renders an autocomplete UI. On submission, Discord sends an INTERACTION_CREATE event (via WebSocket or HTTP webhook) containing the command name, parameters, and context. Bots respond with INTERACTION_RESPONSE (deferred, immediate, or modal) within 3 seconds or the interaction times out. This replaces prefix-based commands (e.g., '!help') with a discoverable, type-safe interface.","intents":["create discoverable commands with autocomplete and parameter validation","handle command invocations without parsing user input manually","build interactive forms and modals triggered by commands"],"best_for":["bot developers building user-facing commands for non-technical users","communities wanting discoverable, self-documenting command interfaces","teams integrating Discord bots into workflows (e.g., ticket systems, moderation)"],"limitations":["command names are limited to 32 characters and lowercase alphanumeric + underscore","maximum 25 subcommands per command group","parameter choices are limited to 25 options per parameter","interaction response must be sent within 3 seconds or interaction expires (requires deferred response for longer operations)","no built-in rate limiting per user; bots must implement their own"],"requires":["bot token with 'applications.commands' scope","guild ID for guild-specific commands or global registration","HTTP endpoint or WebSocket connection to receive INTERACTION_CREATE events"],"input_types":["command metadata (name, description, parameter schema)","interaction payload (command name, parameters, user context, guild context)"],"output_types":["interaction response (message, deferred response, modal)","followup messages (sent after initial response)"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_3","uri":"capability://automation.workflow.voice.channel.audio.streaming.and.codec.negotiation","name":"voice channel audio streaming and codec negotiation","description":"Discord's voice system uses a peer-to-peer (P2P) or server-relayed UDP connection for audio streaming. Clients negotiate codec support (Opus, H.264 for video) via the VOICE_STATE_UPDATE event, then establish a UDP connection to a voice server. Audio is encrypted using XSalsa20-Poly1305 (libsodium) with per-packet nonces. The system handles jitter, packet loss, and latency through adaptive bitrate and forward error correction. Voice activity detection (VAD) is performed client-side to reduce bandwidth when users are silent.","intents":["enable real-time voice communication in channels without external VOIP software","stream audio from bots (music, text-to-speech, notifications)","record or process voice data for moderation or accessibility features"],"best_for":["gaming communities requiring low-latency voice chat","teams using Discord as a unified communication platform","bot developers building music bots or voice-based automation"],"limitations":["voice quality is limited to 128 kbps Opus codec (no lossless audio)","P2P connections may fail behind restrictive NAT/firewalls; fallback to relay adds 50-100ms latency","no built-in recording or transcription; third-party tools required","voice channels have a soft limit of ~500 concurrent users before performance degrades","bot voice streaming requires manual audio encoding to Opus format"],"requires":["voice channel access permission","UDP port 50000-65535 open (or relay server fallback)","libsodium or equivalent for encryption/decryption","Opus codec library for audio encoding/decoding"],"input_types":["PCM audio (48 kHz, 16-bit, mono or stereo)","Opus-encoded audio frames","voice state updates (user joined/left channel)"],"output_types":["Opus-encoded audio packets (20ms frames)","voice state confirmation (user connected to channel)","voice quality metrics (latency, packet loss, jitter)"],"categories":["automation-workflow","real-time-communication"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_4","uri":"capability://text.generation.language.message.embeds.and.rich.content.rendering","name":"message embeds and rich content rendering","description":"Discord supports structured message embeds (JSON objects with title, description, fields, images, thumbnails, author, footer) that are rendered natively in the client with consistent styling. Embeds support markdown in text fields, inline fields with flexible layout, and embedded images/videos. The system validates embed schemas server-side (max 6000 characters total, max 25 fields) and caches rendered HTML/CSS on Discord's CDN. Bots construct embeds programmatically and send them as part of message payloads; the client renders them without additional parsing.","intents":["display structured data (e.g., user profiles, search results, leaderboards) in a visually appealing format","create interactive message layouts without requiring custom client code","embed external content (images, videos, links) with rich previews"],"best_for":["bot developers building information-rich commands (e.g., wiki lookups, API responses)","communities sharing structured content (e.g., game stats, event schedules)","teams using Discord as a dashboard for external services"],"limitations":["maximum 10 embeds per message","maximum 6000 characters total per embed","maximum 25 fields per embed","no custom CSS or JavaScript; styling is limited to Discord's predefined theme","image URLs must be publicly accessible; no data URIs or base64 encoding","embeds are not searchable; only the message content is indexed"],"requires":["message send permission in the channel","valid JSON schema for embed structure","publicly accessible URLs for images/videos"],"input_types":["embed JSON object (title, description, fields, images, colors)","markdown text (for field values)"],"output_types":["rendered embed (HTML/CSS in Discord client)","embed object (returned in message payload)"],"categories":["text-generation-language","content-formatting"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_5","uri":"capability://tool.use.integration.webhook.based.message.delivery.and.event.notifications","name":"webhook-based message delivery and event notifications","description":"Discord webhooks are HTTP endpoints that accept POST requests with message payloads (content, embeds, files) and deliver them to a channel without requiring a bot to be online. Webhooks are created per-channel with a unique URL and optional avatar/username override. The system supports both synchronous delivery (webhook waits for HTTP 200) and asynchronous delivery (Discord queues and retries). Webhooks can be triggered by external services (GitHub, monitoring tools, etc.) to post notifications, logs, or alerts. Rate limiting is per-webhook (10 requests/second by default).","intents":["send notifications from external services (CI/CD, monitoring, APIs) to Discord without running a bot","integrate Discord into third-party workflows (e.g., GitHub actions, Zapier)","post messages on behalf of a service with a custom name/avatar"],"best_for":["teams integrating external tools (GitHub, Sentry, PagerDuty) with Discord","developers building lightweight notification systems without bot infrastructure","communities automating content posting (RSS feeds, scheduled messages)"],"limitations":["webhooks are stateless; no persistent connection or event subscription","webhook URLs are secret; if leaked, anyone can post to the channel","no support for receiving events (one-way delivery only)","rate limited to 10 requests/second per webhook","webhook messages cannot be edited or deleted via the webhook API"],"requires":["manage webhooks permission in the channel","webhook URL (unique per webhook)","HTTP client to send POST requests"],"input_types":["JSON payload (content, embeds, files, username, avatar_url)","multipart form data (for file uploads)"],"output_types":["HTTP 204 (success, no response body)","message object (if wait=true query parameter is set)"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_6","uri":"capability://automation.workflow.guild.member.management.and.role.assignment","name":"guild member management and role assignment","description":"Discord provides APIs to add/remove members from guilds, assign/revoke roles, and manage member metadata (nickname, avatar, flags). Member operations are performed via HTTP API with guild ID and user ID. Role assignment is atomic (add/remove a single role) or bulk (replace all roles). The system maintains member state (join date, roles, permissions) server-side and broadcasts changes to all connected clients via GUILD_MEMBER_UPDATE events. Member pruning (removing inactive members) can be scheduled with configurable inactivity thresholds.","intents":["programmatically add users to guilds (e.g., via invite links or API)","assign roles based on external criteria (e.g., payment status, group membership)","remove or ban members for moderation purposes","bulk manage member metadata (nicknames, avatars) for consistency"],"best_for":["communities with automated onboarding workflows (e.g., paid memberships, verification systems)","teams managing large guilds with role-based access (e.g., departments, projects)","bot developers building moderation or member management tools"],"limitations":["adding a member requires the user to have accepted an invite or the bot to have 'manage guild' permission","bulk member operations (>1000 members) require pagination and are rate-limited","member pruning is asynchronous; results are not immediately available","no built-in member verification or email confirmation; requires external integration","member data (join date, roles) is not queryable via search; requires fetching all members"],"requires":["bot token with 'manage guild members' scope","guild ID and user ID for member operations","valid role IDs for role assignment"],"input_types":["member object (user ID, roles, nickname, avatar)","role assignment (user ID, role ID, add/remove action)"],"output_types":["member object (updated state)","GUILD_MEMBER_UPDATE event (broadcast to clients)","prune count (number of members removed)"],"categories":["automation-workflow","access-control"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_7","uri":"capability://automation.workflow.message.reaction.emoji.system.with.user.tracking","name":"message reaction emoji system with user tracking","description":"Discord allows users to add emoji reactions to messages, which are tracked server-side with user IDs and emoji identifiers (Unicode or custom guild emoji). The system maintains a list of users who reacted with each emoji, queryable via API. Reactions trigger MESSAGE_REACTION_ADD and MESSAGE_REACTION_REMOVE events (via WebSocket) that bots can listen to. Reactions are limited to 20 unique emoji per message (configurable per guild). The system supports both standard Unicode emoji and custom guild emoji (animated or static).","intents":["collect user feedback or votes on messages without creating new messages","build interactive message-based polls or surveys","trigger bot actions based on reaction events (e.g., role assignment, message pinning)"],"best_for":["communities using reactions for lightweight voting or feedback","bot developers building interactive message-based games or polls","teams using Discord as a lightweight project management tool (e.g., task reactions)"],"limitations":["maximum 20 unique emoji per message (hard limit)","reaction list is not paginated; fetching all reactors requires multiple API calls","no built-in analytics or aggregation; bots must track reactions manually","reactions are not searchable; only queryable via message ID","custom emoji reactions require the emoji to exist in the guild"],"requires":["message ID to add/remove reactions","emoji identifier (Unicode or custom emoji ID)","add reactions permission in the channel"],"input_types":["emoji (Unicode string or custom emoji ID)","user ID (for querying who reacted)"],"output_types":["reaction list (emoji + user IDs who reacted)","MESSAGE_REACTION_ADD/REMOVE event (user ID, emoji, message ID)"],"categories":["automation-workflow","user-interaction"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_8","uri":"capability://automation.workflow.thread.based.conversation.branching.within.channels","name":"thread-based conversation branching within channels","description":"Discord threads are sub-conversations spawned from a message, allowing users to discuss a topic without cluttering the main channel. Threads are created from a message (parent message ID) and have their own message history, member list, and notification settings. Threads can be public (visible to all channel members) or private (invite-only). The system maintains thread metadata (name, creation date, member count, last message timestamp) and broadcasts thread events (THREAD_CREATE, THREAD_UPDATE, THREAD_DELETE) to connected clients. Threads auto-archive after 1 hour of inactivity (configurable).","intents":["organize conversations by topic without creating new channels","reduce notification spam by allowing users to opt-in to specific discussions","maintain a cleaner main channel by moving tangential discussions to threads"],"best_for":["communities with high message volume that need better organization","teams using Discord for project management or support tickets","large guilds where channel proliferation becomes unwieldy"],"limitations":["threads are tied to a parent message; deleting the parent message deletes the thread","thread history is not searchable separately from the main channel","threads auto-archive after 1 hour (configurable up to 1 week) and become read-only","no built-in thread moderation (e.g., locking threads without archiving)","thread member list is limited to 100 members; larger threads don't show all members"],"requires":["message ID to create a thread from","create public/private threads permission in the channel","thread name (1-100 characters)"],"input_types":["thread metadata (name, auto_archive_duration, type: public/private)","message ID (parent message)"],"output_types":["thread object (ID, name, member count, last message timestamp)","THREAD_CREATE/UPDATE/DELETE events"],"categories":["automation-workflow","conversation-organization"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"awesome-discord__cap_9","uri":"capability://automation.workflow.scheduled.event.creation.and.calendar.integration","name":"scheduled event creation and calendar integration","description":"Discord guilds can create scheduled events with metadata (title, description, start/end time, location or voice channel, event type: stage, voice, external). Events are displayed in a guild calendar and members can RSVP (interested, attending, not attending). The system broadcasts event updates (GUILD_SCHEDULED_EVENT_CREATE, UPDATE, DELETE) and sends notifications to members who RSVP'd. Events can be linked to voice channels (auto-start when event begins) or external locations (e.g., Twitch streams). Event reminders are sent 15 minutes before start time.","intents":["schedule and promote guild events (tournaments, streams, meetings) with RSVP tracking","integrate Discord events with external calendars or scheduling systems","send automated reminders and notifications for upcoming events"],"best_for":["gaming communities organizing tournaments or raid schedules","communities hosting regular streams or presentations","teams using Discord for meeting scheduling and coordination"],"limitations":["events are guild-scoped; no cross-guild event federation","RSVP data is not queryable via API; requires listening to RSVP events","event reminders are sent by Discord, not customizable","no built-in integration with external calendars (Google Calendar, Outlook)","event descriptions support markdown but are limited to 1000 characters"],"requires":["manage events permission in the guild","guild ID and event metadata (title, start time, type)","voice channel ID (if event type is voice/stage) or location URL (if external)"],"input_types":["event object (name, description, scheduled_start_time, scheduled_end_time, entity_type, channel_id or location)"],"output_types":["event object (ID, RSVP counts, status)","GUILD_SCHEDULED_EVENT_* events (create, update, delete, user RSVP)"],"categories":["automation-workflow","event-management"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":25,"verified":false,"data_access_risk":"high","permissions":["active WebSocket connection to Discord gateway","valid authentication token (user or bot)","channel read permissions for the target channel","guild owner or administrator role to create/modify roles","valid role IDs and member IDs for permission assignment","channel ID for channel-specific overwrites","view audit log permission in the guild","guild ID to query audit logs","optional filters (action type, user ID, target ID)","manage emoji permission in the guild"],"failure_modes":["message edit history is limited to 1 hour post-send in free tier","bulk message operations (>100 messages) require rate-limiting compliance","deleted messages are soft-deleted; recovery requires admin intervention","maximum 250 roles per guild (hard limit)","permission bitfield is 64-bit, limiting to 64 distinct permission types","channel-level overwrites are not inherited; each channel must be configured explicitly","no time-based or conditional permissions (e.g., 'access only during business hours')","audit logs are retained for only 90 days; no long-term archival","audit log queries are paginated (100 entries per page); bulk queries require multiple API calls","no built-in filtering or aggregation; bots must implement their own analytics","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.05,"quality":0.35,"ecosystem":0.25,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.25,"quality":0.25,"ecosystem":0.1,"match_graph":0.35,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-06-17T09:51:03.038Z","last_scraped_at":"2026-05-03T14:00:10.321Z","last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=discord","compare_url":"https://unfragile.ai/compare?artifact=discord"}},"signature":"4npejMnXEuG1M2N+a3kKCx+o79l/D1160Dvw2WH9dYkz5YU8/eUF1QMtbZI453ChDJJTT1XaD2bE/+9i+qWoBw==","signedAt":"2026-06-21T02:23:29.006Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/discord","artifact":"https://unfragile.ai/discord","verify":"https://unfragile.ai/api/v1/verify?slug=discord","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}