{"passport":{"unfragile":{"@version":"1.0","version":"2026-05","artifact":{"id":"tool_booom","slug":"booom","name":"Booom","type":"product","url":"https://joinplayroom.com","page_url":"https://unfragile.ai/booom","categories":["app-builders"],"tags":[],"pricing":{"model":"free","free":true,"starting_price":null},"status":"active","verified":false},"capabilities":[{"id":"tool_booom__cap_0","uri":"capability://text.generation.language.ai.powered.trivia.question.generation.with.dynamic.difficulty","name":"ai-powered trivia question generation with dynamic difficulty","description":"Generates original trivia questions on-demand using a language model backend, likely with prompt engineering to control difficulty levels, question types (multiple choice, true/false, fill-in-the-blank), and subject matter. The system appears to synthesize questions in real-time rather than retrieving from a static database, enabling unlimited question variety without manual curation or licensing constraints.","intents":["I want to create a trivia game without spending hours writing questions manually","I need fresh, unique questions every time I host a game night to avoid repetition","I want to generate trivia on specific topics or themes without searching multiple sources"],"best_for":["Game night organizers who prioritize speed and convenience over guaranteed accuracy","Educators running classroom trivia sessions who need rapid content generation","Event planners hosting corporate team-building activities with tight timelines"],"limitations":["AI-generated questions may contain factual inaccuracies or ambiguous answers that human-curated platforms avoid","Difficulty balancing is probabilistic — no guarantee of consistent challenge across question sets","No apparent mechanism to flag or filter out low-quality or duplicate questions after generation","Unknown whether the system validates answers against authoritative sources before presenting them"],"requires":["Internet connection for real-time LLM API calls","Active session with Booom platform (no offline question generation)","Sufficient API quota if Booom uses metered LLM services"],"input_types":["text (topic/category specification)","configuration parameters (difficulty level, question type, number of questions)"],"output_types":["structured trivia questions (question text, answer options, correct answer, difficulty metadata)"],"categories":["text-generation-language","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_booom__cap_1","uri":"capability://automation.workflow.real.time.multiplayer.game.session.orchestration","name":"real-time multiplayer game session orchestration","description":"Manages concurrent player connections, turn-based question delivery, answer submission collection, and live scoring updates across multiple clients. The architecture likely uses WebSocket or similar real-time protocol to broadcast game state (current question, timer, leaderboard) to all connected players simultaneously, with server-side validation of answers and score calculation.","intents":["I want multiple players to answer the same question at the same time without manual coordination","I need live leaderboard updates visible to all players during the game","I want to host a game session that automatically progresses through questions without manual intervention"],"best_for":["Game night hosts managing 2-50 concurrent players in a single session","Educators running classroom trivia competitions with real-time scoring","Remote teams playing asynchronous or synchronous trivia over video calls"],"limitations":["No apparent support for persistent game lobbies or session resumption if connection drops","Unknown maximum concurrent player limit per session — may degrade with large player counts","No built-in spectator mode or observer functionality for non-playing participants","Answer validation happens server-side, creating potential latency for answer confirmation"],"requires":["Stable internet connection for all players (WebSocket or polling-based real-time sync)","Booom account or session token for each player","Compatible browser or client supporting WebSocket connections"],"input_types":["player answer submissions (text or selection)","game configuration (number of rounds, time per question, player count)"],"output_types":["real-time game state broadcasts (current question, timer, leaderboard, round progress)","structured answer validation results (correct/incorrect, points awarded)"],"categories":["automation-workflow","tool-use-integration"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_booom__cap_2","uri":"capability://automation.workflow.customizable.game.session.configuration.and.rule.enforcement","name":"customizable game session configuration and rule enforcement","description":"Allows hosts to configure game parameters such as number of rounds, time limits per question, question categories/topics, difficulty levels, and scoring rules before launching a session. The system enforces these rules during gameplay, automatically progressing through rounds, timing out slow responders, and calculating scores according to the specified ruleset.","intents":["I want to customize the difficulty and topic of questions to match my audience's knowledge level","I need to set time limits per question to keep the game moving at the right pace","I want to control how many questions are asked and how points are awarded"],"best_for":["Game hosts who want to tailor trivia difficulty to their specific player group","Educators designing trivia for curriculum-specific topics","Event organizers running branded trivia with custom rules and scoring"],"limitations":["Limited public documentation on available configuration options — unclear what parameters are actually customizable","No apparent ability to create custom scoring formulas or bonus point mechanics","Unknown whether category/topic filtering is granular (e.g., 'US History 1900-1950') or broad (e.g., 'History')","No visible way to preview generated questions before starting a live session"],"requires":["Booom account with host/creator permissions","Understanding of available configuration parameters (not fully documented)"],"input_types":["configuration JSON or form inputs (rounds, time limits, categories, difficulty, scoring rules)"],"output_types":["game session object with enforced rules and parameters"],"categories":["automation-workflow","planning-reasoning"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_booom__cap_3","uri":"capability://data.processing.analysis.player.answer.collection.and.validation.with.server.side.scoring","name":"player answer collection and validation with server-side scoring","description":"Collects answer submissions from all players within a time window, validates each answer against the correct answer (likely using exact string matching or semantic similarity for open-ended questions), and calculates points based on correctness and response speed. The system aggregates scores across multiple rounds and maintains a persistent leaderboard visible to all players.","intents":["I want to automatically grade answers without manually checking each player's response","I need to award points based on both correctness and how quickly players answered","I want a live leaderboard that updates as players answer questions"],"best_for":["Game hosts who want automated scoring without manual intervention","Competitive trivia environments where speed matters as much as accuracy","Large player groups where manual grading would be impractical"],"limitations":["Answer validation approach is unknown — likely uses exact matching, which fails for synonyms or alternate phrasings","No apparent support for partial credit or subjective answer evaluation","Unknown whether the system handles case sensitivity, punctuation, or whitespace variations in answers","No visible mechanism for hosts to override or manually adjust scores after the fact"],"requires":["Server-side answer key generation during question creation","Client-side answer submission mechanism (form, button, or voice input)","Real-time communication channel for leaderboard updates"],"input_types":["player answer submissions (text, multiple choice selection, or true/false)","submission timestamp for speed-based scoring"],"output_types":["validation result (correct/incorrect)","points awarded (integer)","updated leaderboard (player rankings with cumulative scores)"],"categories":["data-processing-analysis","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_booom__cap_4","uri":"capability://tool.use.integration.session.sharing.and.player.invitation.via.shareable.links","name":"session sharing and player invitation via shareable links","description":"Generates unique, shareable session URLs or codes that allow players to join a game without creating accounts or navigating complex setup flows. The system likely uses short-lived session tokens or room codes to identify game instances and route players to the correct multiplayer session, with optional password protection or access controls.","intents":["I want to invite friends to a game without sending them a long URL or complex setup instructions","I need a simple way to share a game session over text, email, or social media","I want to control who can join my game session without making it completely public"],"best_for":["Casual game night hosts who want frictionless player onboarding","Educators sharing trivia sessions with students via learning management systems","Remote teams playing trivia over video calls who need quick join mechanisms"],"limitations":["Unknown whether session links expire after a time limit or remain valid indefinitely","No apparent support for password-protected sessions or invite-only access controls","Unknown whether players need to provide names or can join anonymously","No visible mechanism to revoke session access or remove players mid-game"],"requires":["Booom account for the host/creator","Internet connection for all players to access the shareable link","Compatible browser or client to open the session link"],"input_types":["game session configuration (from previous capability)"],"output_types":["shareable URL or room code (short, memorable format)","session metadata (expiration time, access controls, player list)"],"categories":["tool-use-integration","automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_booom__cap_5","uri":"capability://automation.workflow.free.tier.game.hosting.without.authentication.or.payment.barriers","name":"free-tier game hosting without authentication or payment barriers","description":"Provides completely free access to core multiplayer trivia functionality (question generation, game orchestration, scoring) without requiring account creation, payment information, or subscription tiers for basic gameplay. The free tier likely supports a reasonable number of concurrent players and games per day, with potential premium tiers offering advanced features or higher limits.","intents":["I want to host a trivia game without paying upfront or entering credit card information","I want to test the platform with a small group before committing to a paid plan","I want to run casual game nights without worrying about subscription costs"],"best_for":["Casual game night organizers with no budget for entertainment platforms","Educators in under-resourced schools who need free classroom tools","Users evaluating the platform before deciding whether to upgrade to premium features"],"limitations":["Unknown what limits apply to free tier (e.g., games per day, players per session, questions per game)","No public information on what premium features exist or what they cost","Potential for free tier to be deprecated or feature-limited in future versions","Unknown whether free tier includes data export or session history"],"requires":["No payment information or account creation (for basic gameplay)","Internet connection to access Booom platform"],"input_types":["none (free tier is immediately accessible)"],"output_types":["access to all core multiplayer trivia features"],"categories":["automation-workflow"],"confidence":0.5,"matches":0,"success_rate":0},{"id":"tool_booom__cap_6","uri":"capability://tool.use.integration.browser.based.game.client.with.no.installation.required","name":"browser-based game client with no installation required","description":"Delivers the entire multiplayer trivia experience through a web browser without requiring app downloads, installation, or platform-specific clients. Players access the game via a URL in any modern browser, with the client handling real-time communication, UI rendering, and answer submission through standard web technologies (HTML, CSS, JavaScript, WebSocket).","intents":["I want players to join a game immediately without downloading an app or installing software","I need a solution that works across different devices (phones, tablets, laptops) without platform-specific builds","I want to avoid the friction of app store submissions or version management"],"best_for":["Game night hosts who want maximum accessibility across devices","Educators in schools with restricted app installation policies","Remote teams playing trivia across mixed device ecosystems (iOS, Android, Windows, Mac)"],"limitations":["Browser-based client may have higher latency than native apps for real-time updates","No offline functionality — requires continuous internet connection","Unknown browser compatibility (likely requires modern browsers with WebSocket support)","No persistent local storage of game history or player profiles"],"requires":["Modern web browser (Chrome, Firefox, Safari, Edge) with WebSocket support","JavaScript enabled in browser","Stable internet connection"],"input_types":["user interactions (clicks, text input, form submissions)"],"output_types":["rendered HTML UI with real-time game state updates"],"categories":["tool-use-integration"],"confidence":0.5,"matches":0,"success_rate":0}],"trust":{"score":39,"verified":false,"data_access_risk":"high","permissions":["Internet connection for real-time LLM API calls","Active session with Booom platform (no offline question generation)","Sufficient API quota if Booom uses metered LLM services","Stable internet connection for all players (WebSocket or polling-based real-time sync)","Booom account or session token for each player","Compatible browser or client supporting WebSocket connections","Booom account with host/creator permissions","Understanding of available configuration parameters (not fully documented)","Server-side answer key generation during question creation","Client-side answer submission mechanism (form, button, or voice input)"],"failure_modes":["AI-generated questions may contain factual inaccuracies or ambiguous answers that human-curated platforms avoid","Difficulty balancing is probabilistic — no guarantee of consistent challenge across question sets","No apparent mechanism to flag or filter out low-quality or duplicate questions after generation","Unknown whether the system validates answers against authoritative sources before presenting them","No apparent support for persistent game lobbies or session resumption if connection drops","Unknown maximum concurrent player limit per session — may degrade with large player counts","No built-in spectator mode or observer functionality for non-playing participants","Answer validation happens server-side, creating potential latency for answer confirmation","Limited public documentation on available configuration options — unclear what parameters are actually customizable","No apparent ability to create custom scoring formulas or bonus point mechanics","builder identity is not verified yet","no observed match outcomes yet"],"rank_breakdown":{"adoption":0.31666666666666665,"quality":0.67,"ecosystem":0.2,"match_graph":0.25,"freshness":0.75,"weights":{"adoption":0.25,"quality":0.25,"ecosystem":0.1,"match_graph":0.35,"freshness":0.05}},"observed_outcomes":{"matches":0,"success_rate":0,"avg_confidence":0,"top_intents":[],"last_matched_at":null},"maintenance":{"status":"active","updated_at":"2026-05-24T12:16:29.715Z","last_scraped_at":"2026-04-05T13:23:42.561Z","last_commit":null},"community":{"stars":null,"forks":null,"weekly_downloads":null,"model_downloads":null,"model_likes":null}},"distribution":{"claim_url":"https://unfragile.ai/submit?claim=booom","compare_url":"https://unfragile.ai/compare?artifact=booom"}},"signature":"Xn1839L8thlkBA/43ZiMiVIhhFY5lP5YO4zcVk1Hx4LSCNqhr82eQ/acIkXIUOnrzk0Z2gMFZ8isY/2zSaaQCg==","signedAt":"2026-06-21T00:12:54.218Z","signedBy":"unfragile.ai","version":1},"_links":{"self":"https://unfragile.ai/api/v1/passport/booom","artifact":"https://unfragile.ai/booom","verify":"https://unfragile.ai/api/v1/verify?slug=booom","publicKey":"https://unfragile.ai/api/v1/trust-passport-public-key","spec":"https://unfragile.ai/trust","schema":"https://unfragile.ai/schema.json","docs":"https://unfragile.ai/docs"}}